
Microcaine said he would complete it for sure before leaving the development of the game, that's a bit sad actually...

The wiki link on the navbar points to the wrong wiki. The official and currently used one is here.chrews wrote:Hey, I don't know if i am at the right place (I don't have that much experience with forums) but i wanted to show
you my Website Concept for SCP. https://googledrive.com/host/0BwGybH_px ... index.html
Its not finished at all, i just wanted to show you some of my thoughts. I combined modern elements with
an horror-like and dark style. Some things dont work like they should, but I will try my best.
It may look weird in small resolutions. I tried to contact regalis, but now i am trying it at the forum.
If you have any suggestions, just give them to me. I keep hoping regalis will answer me.
Your design is pretty good, very dynamic.chrews wrote:Hey, I don't know if i am at the right place (I don't have that much experience with forums) but i wanted to show
you my Website Concept for SCP. https://googledrive.com/host/0BwGybH_px ... index.html
Its not finished at all, i just wanted to show you some of my thoughts. I combined modern elements with
an horror-like and dark style. Some things dont work like they should, but I will try my best.
It may look weird in small resolutions. I tried to contact regalis, but now i am trying it at the forum.
If you have any suggestions, just give them to me. I keep hoping regalis will answer me.
I'm guessing you were watching Markiplier's playthrough. He was playing the game with the Box of Horrors Mod.SCP-Sean wrote:I downloaded, and I saw youtubers play before I got it, and they had SCPs like some kind of skull and 005 and 009 and things like that. And 1024.
Is this the REAL 0.9.1?
Code: Select all
v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look
- changes bu juanjpro:
- Added the custom RoomMesh format for faster loading times and more efficient memory usage
- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3
- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106
- Optimized event sounds
- The game is backwards compatible with v0.9
NOOOOOOOOOOOOOO! PORTING. MODS. BAD.Regalis wrote:v0.9.2 coming up tomorrow!
Here's an (incomplete) changelist:Code: Select all
v0.9.2 - once again, an attempt to fix the SCP-173 spawn bugs - anti-aliased text and new fonts in the GUI - new radio transceiver and navigator models - the camera now zooms to the keypad you're using, instead of the floating image of a keypad - high-res button/keypad texture - heavily nerfed the "STOP HIDING -feature" - some new ambient sounds - "The Dread" is now properly looped - reverted SCP-106 back to its pre-0.7.2 look - changes bu juanjpro: - Added the custom RoomMesh format for faster loading times and more efficient memory usage - Some fixes to the "room106" event: containing SCP-106 should be easier - No more falling-through-floor, attempt #3 - Fixed door that leads to the void in "room2servers" (SCP-096's server room) - Placed "testroom" keypad door correctly - MTFs at Gate A will get the player if they contained SCP-106 - Optimized event sounds - The game is backwards compatible with v0.9
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