Re: SCP Containment Breach Unity Remake!
#11Wow that sure is a lot of progress, hope it all turns out well in the end! (have a ducky: )
Yeah I am definitely proud of what I accomplished so far in the week i've been working on this! Thank you very much! WOOOH! Ducky! If only they had a smily of 1048 I could send D:Cridone wrote:Wow that sure is a lot of progress, hope it all turns out well in the end! (have a ducky: )
Thank ye very much! I've spent all day optimizing the game as much as i can! You can still try! It's very fun to recreate games! :3 Thank you very much! I hope it doesn't too! Since it's now the christmas holidays I have all the time in the world to work on this! Thank you very much again! You too! xDSyphenTV wrote:Damn man, this looks good. I always wanted to do something like this, and, welm, you did it XD. Anyways, I wish for you the best of luck, and hope this project DOESN'T die out, and strives magnificently.
Oh, and Danielmuse, best of luck to you, and your future endeavors.
SpoilerSpoilerTHE LAST ONE IS A BIG IMAGE.
That me made LOL so much.danielmus wrote:
Hahaha at the moment he drives past when you enter the room. XD I will try my best to add NPC's! But i've never been good with unity animations. :/ But that's the point of this project! To learn! In fact the other day i learnt basic Blender in about 15 minutes! If only i could do the same for Unity. XDCridone wrote:That me made LOL so much.danielmus wrote:
Seriously though, when you get far into development you should add more NPCs to the intro, would make it more interesting!
OFF TOPIC: When you said "Que X-Files theme" my phone went off and it had the X-Files theme.danielmus wrote:Hahaha at the moment he drives past when you enter the room. XD I will try my best to add NPC's! But i've never been good with unity animations. :/ But that's the point of this project! To learn! In fact the other day i learnt basic Blender in about 15 minutes! If only i could do the same for Unity. XDCridone wrote:That me made LOL so much.danielmus wrote:
Seriously though, when you get far into development you should add more NPCs to the intro, would make it more interesting!
But believe me when i say there will be a lot more to the game then most people will notice at first.
*Cue x-files theme*
OFF TOPIC: No way o,0 XDdanielmus wrote:OFF TOPIC: When you said "Que X-Files theme" my phone went off and it had the X-Files theme.Cridone wrote:That me made LOL so much.danielmus wrote:
Seriously though, when you get far into development you should add more NPCs to the intro, would make it more interesting!
Hahaha at the moment he drives past when you enter the room. XD I will try my best to add NPC's! But i've never been good with unity animations. :/ But that's the point of this project! To learn! In fact the other day i learnt basic Blender in about 15 minutes! If only i could do the same for Unity. XD
But believe me when i say there will be a lot more to the game then most people will notice at first.
*Cue x-files theme*
ON TOPIC: Anyways, best of luck! I know someone on this wiki can animate, I forgot their name though But anyways, NPC are not important if you are trying to make most objects and maps at the moment. Try for those when you know you got something that won't crash, set's up properly for what you set it, and make sure it's mostly bug free. Then get the NPC's scripting down, models, and then test all of that, then you're golden.
If you're going to post here you might want to get more fluent with English. I can barely understand half your posts.yonzo_rikuo wrote:well i will make a udk convertsion on the game in the next year but still planning on it and it will be fucking different from the originals
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