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Re: v1.3 Update

Posted: Fri Jul 15, 2016 3:12 pm
by Regalis
InnocentSam wrote:What's happening/shaking/going down in Groove Town?
Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)

Re: v1.3 Update

Posted: Fri Jul 15, 2016 3:49 pm
by AgentParadox
Regalis wrote:Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)
That's pretty cool actually, it's been a while since I've seen him do SCP stuff.

Re: v1.3 Update

Posted: Fri Jul 15, 2016 4:35 pm
by AveryLP
Regalis wrote:
InnocentSam wrote:What's happening/shaking/going down in Groove Town?
Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)
Dang, that sounds cool, was about time for some TheVolgun stuff again.

Re: v1.3 Update

Posted: Fri Jul 15, 2016 6:16 pm
by JohnCena
This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.

Re: v1.3 Update

Posted: Fri Jul 15, 2016 6:31 pm
by slender1200
JohnCena wrote:This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.
JohnCena wrote:spicy as my memes.
JohnCena wrote:MEMES

Re: v1.3 Update

Posted: Fri Jul 15, 2016 6:50 pm
by AveryLP
JohnCena wrote:This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.
Where's the like button when we need it?

Re: v1.3 Update

Posted: Fri Jul 15, 2016 7:16 pm
by juanjp600
What are you guys quoting, I can't see it, its time is now.

Re: v1.3 Update

Posted: Fri Jul 15, 2016 7:16 pm
by AgentParadox
juanjpro wrote:What are you guys quoting, I don't see it.
A dream they once had.

Re: v1.3 Update

Posted: Fri Jul 15, 2016 7:19 pm
by Cridone
ono guys stahp derailing the thread >:((((((((((

Re: v1.3 Update

Posted: Fri Jul 15, 2016 7:25 pm
by juanjp600
Vane Brain wrote:Also we found that new room with monitors crash the game on win 8/10. But we will fix it.
Using more than two render textures (maybe any amount of render textures at all in certain cases) with Blitz3D+FastExt is not supported by Windows 8/10. There's not much you can do, other than getting rid of the render texture flag and going back to using CopyRect from the backbuffer. I think you can rely on CopyRectStretch since it's faster than regular CopyRect, but you'll still lose some performance, and it's not even guaranteed to work.