Re: Dev Topic #2

#71
Question, will you be doing any last minute updates? I wanted to actually suggest that I think 372 should always follow the player after a timer or something, instead of him activating only by walking into his room.

Re: Dev Topic #2

#72
Steelpoint wrote:1. What plans, if any, do you have for the game when you finish your service. I mean by if you intend to pick up exactly where you left off or will you incorporate some of the more popular mods into the game.

2. Doubtful but would you be keeping any contact with the forums during your service?
I will keep making the game and visiting the forum just like now during the service, I'll just have less free time so the development will slow down a bit. I'll take a laptop with me and I'll probably check the forums almost every day.
Steelpoint wrote:3. Being a bit selfish but could I possibly be credited in the credits with the Character ideas/creation? I did come up with several of the characters now present in the game (Harp, Maynard etc).
I'll do that right away.
Mirocaine wrote:Question, will you be doing any last minute updates? I wanted to actually suggest that I think 372 should always follow the player after a timer or something, instead of him activating only by walking into his room.
I will definitely release some updates before and during the service. I'll release v0.6.3 soon and I think I could include that in it.

And about v0.6.3, it's mostly just some small bugfixes, but it has also significantly reduced loading times when loading a game after dying. The difference is enormous: it takes only about 1-2 seconds to load the game in v0.6.3.

Re: Dev Topic #2

#73
Sounds good, but is it possible to make 372 more visible? I don't really feel that 372 is in the game and that it's actually an SCP because 99% of the players will not be aware of it.

Re: Dev Topic #2

#74
gameroyale wrote:Sounds good, but is it possible to make 372 more visible? I don't really feel that 372 is in the game and that it's actually an SCP because 99% of the players will not be aware of it.
Thats the point, you are just supposed to him on your "peripheral" vision.
-Resident Bacon Fanatic-

Re: Dev Topic #2

#75
spartan322 wrote:
gameroyale wrote:Sounds good, but is it possible to make 372 more visible? I don't really feel that 372 is in the game and that it's actually an SCP because 99% of the players will not be aware of it.
Thats the point, you are just supposed to him on your "peripheral" vision.
ye :) but I want that it scares you a bit that you feel that he's around tough it's not supposed

Re: Dev Topic #2

#76
Pocket dimension fall of the floor should end!
EDIT:fix the femur breaker button please it is sound transmission right now. :?:

Re: Dev Topic #2

#79
Excellent, Source Code is released. Now I just need to finish downloading Visual Studio, copy and paste it into .XNA Framework, make some tweaks, and *BOOM*
Containment Breach: Xbox 360 Edition
(possible, but not any time soon, not even the coming year)
YOUR DEATH IS INEVITABLE