Re: Dev Topic #2
#71Question, will you be doing any last minute updates? I wanted to actually suggest that I think 372 should always follow the player after a timer or something, instead of him activating only by walking into his room.
I will keep making the game and visiting the forum just like now during the service, I'll just have less free time so the development will slow down a bit. I'll take a laptop with me and I'll probably check the forums almost every day.Steelpoint wrote:1. What plans, if any, do you have for the game when you finish your service. I mean by if you intend to pick up exactly where you left off or will you incorporate some of the more popular mods into the game.
2. Doubtful but would you be keeping any contact with the forums during your service?
I'll do that right away.Steelpoint wrote:3. Being a bit selfish but could I possibly be credited in the credits with the Character ideas/creation? I did come up with several of the characters now present in the game (Harp, Maynard etc).
I will definitely release some updates before and during the service. I'll release v0.6.3 soon and I think I could include that in it.Mirocaine wrote:Question, will you be doing any last minute updates? I wanted to actually suggest that I think 372 should always follow the player after a timer or something, instead of him activating only by walking into his room.
Thats the point, you are just supposed to him on your "peripheral" vision.gameroyale wrote:Sounds good, but is it possible to make 372 more visible? I don't really feel that 372 is in the game and that it's actually an SCP because 99% of the players will not be aware of it.
yespartan322 wrote:Thats the point, you are just supposed to him on your "peripheral" vision.gameroyale wrote:Sounds good, but is it possible to make 372 more visible? I don't really feel that 372 is in the game and that it's actually an SCP because 99% of the players will not be aware of it.
WHHHYYYYY???Source Code wrote:You want happy endings? Fuck you.
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