Page 2 of 3
Re: A single SCP 173 instead of crazy spawns
Posted: Mon Jan 14, 2013 10:10 pm
by Soulzarath
Yeah, 173 is the primary reason why I play the game on godmode. Because he's so goddam annoying. So if he isn't going to play by the rules then neither am I.
Re: A single SCP 173 instead of crazy spawns
Posted: Mon Jan 14, 2013 10:51 pm
by Lusor1111
Yes, 173 can get a bit absurd on his spawn rates, his record with me are 4 rooms in a row. I think that maybe the problem is in some seeds, since other maps seem to balance the danger erfectly.
Lowering its spawn rate and some stalking sound effects could be better, it actually is high that I am more surprised with safe rooms than when he appears.
PD: To those who say that 173 is too difficult ro finish the game or that it forces them to use "godmode", you are lying. 173, while it can be annoying and hard, is perfectly avoidable if one tries.
Re: A single SCP 173 instead of crazy spawns
Posted: Mon Jan 14, 2013 11:02 pm
by BJFowLer
So does anybody here have a good standing with Regalis and could talk to him about it.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 2:51 am
by Destructoid
He spawns just a bit more often. He's hard to avoid and should spawn less and be even harder to avoid.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 3:46 am
by Dr. Geist
Yeah I agree that the godmode thing is a bit much, I mean 173 pretty much is the focus of containment breach, so whats the point? He is irritating but not really game shattering, at the most I wait for a new update. In no way shape or form am I suggesting that we bother regalis on a large scale about this but maybe a mod or someone with a good relationship with regalis press him for some info on 173 being a static character with a single roaming model, or if there is something already brewing with him? I'm not very experienced with game development, but if its an issue of man power in 173's development I am all for learning and helping, could take me some time considering Im going to school for engineering but considering that most of my free time is spent with SCP:CB I think it would be worthwhile on my part, Im sure my design modeling experience could roll over without too much effort
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 1:32 pm
by Lusor1111
I think that is more of a map issue than about 173 spawning. Limiting the number of rooms where he spawns so that he can't pull the teleporting trick several times in a row seems like a good solution for me. I like the actual system better more than the idea of a single entity, it's just that there are too many spawing points.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 1:35 pm
by lololord
Since 6.5 there has been HUGE increase in his spawn probability, and he has got more violent.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 3:14 pm
by Irontaco
Yeah. He moves quickier (or teleports) around the map and is very persistent. I like it actually.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 3:21 pm
by Juicy
Irontaco wrote:Yeah. He moves quickier (or teleports) around the map and is very persistent. I like it actually.
I like it being persistent, but I don't like it having a 90% chance to spawn in some rooms. That doesn't scare you, it's just annoying.
Re: A single SCP 173 instead of crazy spawns
Posted: Tue Jan 15, 2013 3:29 pm
by FoxMccloud64
Irontaco wrote:Yeah. He moves quickier (or teleports) around the map and is very persistent. I like it actually.
I like it too, 173's killing instinc is like if he was in drugs and he belives that I am a bottle of painkillers
afraid of monsters ftw