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Re: Adding a light source?
Posted: Tue Jan 15, 2013 8:13 am
by ZincxChomps
So its a good idea then

? :lol:
Re: Adding a light source?
Posted: Tue Jan 15, 2013 9:15 am
by lololord
ZincxChomps wrote:So its a good idea then

? :lol:
I would say so, Especialy necessary when in the maintenance tunnels or SCP-096's room, i can hardly see in any of those rooms.
EDIT: Didn't realise you were talking about the MTF D:
Re: Adding a light source?
Posted: Tue Jan 15, 2013 11:56 am
by Richy
I agree having mtfs using flash lights would be better for spotting them, a few times I've walked into what I thought was an empty room only to hear gunfire and then drop to the floor a couple of seconds later.
Also it would make sense for them using lights since the place is dark.
Re: Adding a light source?
Posted: Tue Jan 15, 2013 3:11 pm
by Juicy
Richy wrote:I agree having mtfs using flash lights would be better for spotting them, a few times I've walked into what I thought was an empty room only to hear gunfire and then drop to the floor a couple of seconds later.
Also it would make sense for them using lights since the place is dark.
I agree too
Re: Adding a light source?
Posted: Tue Jan 15, 2013 7:02 pm
by Dr. Geist
Im not sure about a usable flashlight, but if flashlights were implemented then i think the facility should be completely dark and only a few emergency lights should work, until you turn on the secondary lighting or something
Re: Adding a light source?
Posted: Tue Jan 15, 2013 7:23 pm
by Omniary
ZincxChomps wrote:So its a good idea then

? :lol:
I don't really like the idea of the player themself getting a lamp, or a torch, because quite frankly, they're unnecessary and a bit cliched at this point. D-9341 never often is put into a point in the game where he NEEDS the flashlight. Only moments I can think of is the maintenance tunnels.
However, I do like the idea of the MTF having a large beam shining over their heads, they blend in very well into the background and can really sneak up on you. Thinking of lights like that of the ones used in Hide.
Re: Adding a light source?
Posted: Tue Jan 15, 2013 7:33 pm
by Juicy
They could have one in the helmet or in their weapons
Re: Adding a light source?
Posted: Tue Jan 15, 2013 8:57 pm
by mrpeanut188
Juicy wrote:They could have one in the helmet or in their weapons
No, they would have visors capable of technologies like infared or night vision.
Weapons, a simple laser or a tactical flashlight could be used.
Re: Adding a light source?
Posted: Tue Jan 15, 2013 9:37 pm
by Destructoid
I suggested long ago that they would have a laser coming out of their gun that you'd have to avoid as a simple stealth system. That little detail never made it in but their should be some more visual identification, even though the game is extremely sound based, the models skins are too damn dark.
Re: Adding a light source?
Posted: Tue Jan 15, 2013 10:28 pm
by Dr. Geist
Yeah they should be a little more noticeable at the very least, but I think the lights would be cool because it would add more to sneaking, like Metal Gear Solid, so you know in what direction they are looking, and you can engage some clever sneaking around.
Also it is so difficult to take you serious Destructoid with that painting of Carlton rofl every time I read one of your posts Carlton just stares me down with a a serious rape vibe
