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Re: Adding a light source?

Posted: Tue Jan 15, 2013 10:45 pm
by Juicy
mrpeanut188 wrote:
Juicy wrote:They could have one in the helmet or in their weapons
No, they would have visors capable of technologies like infared or night vision.
Weapons, a simple laser or a tactical flashlight could be used.
http://hollowhouse93.deviantart.com/art ... -347476537

Re: Adding a light source?

Posted: Fri Jan 18, 2013 8:23 pm
by Dr. Geist
mrpeanut188 wrote: they would have visors capable of technologies like infared or night vision.
Weapons, a simple laser or a tactical flashlight could be used.
Is there a real visor that has infrared or night vision? I thought those were limited to goggles and sights.
And it would be cool and would make sense for them to use but they are already over powered as it is, unless the flashbangs I read discussion on from an old thread were implemented, because then you would f*** those guys up.
All in all I like the mounted light idea just because the guys are practically invisible as it is.

Re: Adding a light source?

Posted: Tue Jan 22, 2013 9:46 am
by Nabernizer
So you walk into a room that has a 173 standing over a dead MTF. There are night vision goggles right by him, or possibly a flashlight, either one is good.

Re: Adding a light source?

Posted: Wed Jan 23, 2013 12:29 am
by Nabernizer
Jellycog wrote:It would also be rather tiring taking NV off, gas-mask on, gas-mask off, NV on..
Hmm, good point. Flashlight it is! And maybe it would go out in the pocket dimension only.

Re: Adding a light source?

Posted: Wed Jan 23, 2013 6:08 pm
by Dr. Geist
Jellycog wrote: It would also be rather tiring taking NV off, gas-mask on, gas-mask off, NV on..
Image
you were saying?

Re: Adding a light source?

Posted: Wed Jan 23, 2013 7:17 pm
by Serph Bravin
Dr. Geist wrote:
Jellycog wrote: It would also be rather tiring taking NV off, gas-mask on, gas-mask off, NV on..
Image
you were saying?
I was wondering why people thought you couldn't do both at once. It's like being unable to use binoculars because you wear glasses

Re: Adding a light source?

Posted: Wed Jan 23, 2013 7:53 pm
by Dr. Geist
Its just not as effective using NV over the mask but its definitely possible, Im sure you could even find an actual built in NV if you search a little harder but seriously that was first page of a google image search..

Re: Adding a light source?

Posted: Tue Mar 04, 2014 6:29 pm
by Reks
How about you put the gas mask in SCP-914. Set the dial to very fine. Boom, short range NV.

Re: Adding a light source?

Posted: Tue Mar 04, 2014 6:49 pm
by Brunou8
Reks wrote:How about you put the gas mask in SCP-914. Set the dial to very fine. Boom, short range NV.
Hey! Did you see the date of the last post? You should pay attention to that before posting anything.

Re: Adding a light source?

Posted: Wed Mar 05, 2014 12:19 am
by mrpeanut188
Omniary wrote: Yeah, I thought that'd be interesting as well. They could just have simple light textures over their heads like 106 has his glowing eyes.
Anyone play Payday?
They could work like the cloaker's glowing Night-Vision.
The goggles are simply a pure green texture, but from far away they are illuminated, and you can see them glow and spot them from a distance.
Figure a headlight or another night-vision rendition could work similar, as the CB engine could support that.