Re: Version 6.6 hopes

#33
spartan322 wrote:Bacon and an altar to The Mighty Potato.
I found Youtube footage about you having a bacon seizure

http://www.youtube.com/watch?feature=pl ... WDmA#t=41s
spartan322 wrote:Also, some more rooms would be nice, since it gets boring to walk through passages that are exactly the same.
Of course!
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Version 6.6 hopes

#35
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though.
You're relying that much on sound effects to not die? Impressive... not just for your skill, but on Regalis' design
Mr Sensible Ideas

Re: Version 6.6 hopes

#36
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.
I could just make an intro movie for the beginning of the game. One that would be actually made for an intro movie even :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: Version 6.6 hopes

#37
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.

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WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Version 6.6 hopes

#40
Jeeves wrote:I have a lot of things I've been hoping for in future updates.
  • # More items and places to use them in
    # SCP-248
    # More traps, such as SCP-822, or SCP-153 in the bathrooms.
    # A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
    # Add the trailer from the front page as an intro movie for the game.
    # A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
    # A brightness setting.
I would like to know, how would SCP-248, SCP-822 be implemented? Neither have any relation to previous/current SCP's.