Moar PD rooms
SCP 1025
New rooms
Re: Version 6.6 hopes
#32Bacon and an altar to The Mighty Potato.
Also, some more rooms would be nice, since it gets boring to walk through passages that are exactly the same.
Also, some more rooms would be nice, since it gets boring to walk through passages that are exactly the same.
-Resident Bacon Fanatic-
Re: Version 6.6 hopes
#33I found Youtube footage about you having a bacon seizurespartan322 wrote:Bacon and an altar to The Mighty Potato.
http://www.youtube.com/watch?feature=pl ... WDmA#t=41s
Of course!spartan322 wrote:Also, some more rooms would be nice, since it gets boring to walk through passages that are exactly the same.
Re: Version 6.6 hopes
#34^
I like these
I like these
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: Version 6.6 hopes
#35You're relying that much on sound effects to not die? Impressive... not just for your skill, but on Regalis' designThat last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though.
Mr Sensible Ideas
Re: Version 6.6 hopes
#36I could just make an intro movie for the beginning of the game. One that would be actually made for an intro movie evenJeeves wrote:I have a lot of things I've been hoping for in future updates.That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.
- # More items and places to use them in
# SCP-248
# More traps, such as SCP-822, or SCP-153 in the bathrooms.
# A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
# Add the trailer from the front page as an intro movie for the game.
# A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
# A brightness setting.
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.
http://www.gageallen.com
http://www.gageallen.com
Re: Version 6.6 hopes
#37Jeeves wrote:I have a lot of things I've been hoping for in future updates.That last one is mainly because I'm actually legally blind, and dark environments are hard for me to navigate in. I'm loving how more and more of the game can be played by ear, though. For me, ambiance and scary sound effects mean a great deal, and this game is doing very well on that in my opinion, although I agree that SCP-096's idle sound effects could be a bit better.
- # More items and places to use them in
# SCP-248
# More traps, such as SCP-822, or SCP-153 in the bathrooms.
# A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
# Add the trailer from the front page as an intro movie for the game.
# A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
# A brightness setting.
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▓▓▓▓▓▓█░Regalis please add!!░░█
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Re: Version 6.6 hopes
#38I guess my wishlist for the new update would be more rooms and different locations.
Re: Version 6.6 hopes
#39Destructoid wrote:Explosions.
FoxMccloud64 wrote:mindfuck Pocket Dimension
Re: Version 6.6 hopes
#40I would like to know, how would SCP-248, SCP-822 be implemented? Neither have any relation to previous/current SCP's.Jeeves wrote:I have a lot of things I've been hoping for in future updates.
- # More items and places to use them in
# SCP-248
# More traps, such as SCP-822, or SCP-153 in the bathrooms.
# A "Safe" difficulty that either has no blink meter or lets you start with SCP-131-A
# Add the trailer from the front page as an intro movie for the game.
# A possibility for people excaping SCP-106's pocket dimension to end up in SCP-057 (if that's possible, I'm unclear on that one.
# A brightness setting.