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Re: Hopes for the new 682 model

Posted: Wed Jan 30, 2013 1:05 pm
by SCP-343
Omniary wrote:I like 682's current position in the game so far, he serves as a rather ominous force that's only hinted at. Footsteps, nearby sounds of destruction, striking down a helicopter with one blow from afar.

I do think the new model would be a step up in the right direction though, his arm is too long for him and doesn't really appear like an arm because so. I think for Gate B, you should see him clawing up the side of the building nearest to you, and hitting the helicopter down. From the perspective at the hillside, you should only see his arms hanging over the top of the building and him swatting it down. It should still be very ambiguous, though, not him jumping on the helicopter and tearing it apart.

For actual appearances, you should just usually see him from afar behind torn down walls, always progressing away from the player. For the one encounter he has with the player, it should be very sudden, and adreline rushing.t you should see very little of him, perhaps one big glimpse towards the end. I could imagine him appearing at the end of a hall opposite of his containment chamber, and suddenly seeing you. You'll have to close all the blast doors behind you (SA2 style) which will all slow him down, before closing a giant triple air lock door, stopping him. If you don't make it out quick enoug, needless to say you'll be devoured messily.
All of my yes

Re: Hopes for the new 682 model

Posted: Wed Jan 30, 2013 1:25 pm
by That Same Anon
Well, it is regalis' decision. Also i noticed some trivial changes in gate A?

The guards come for you after the HID Turret fires.

Re: Hopes for the new 682 model

Posted: Wed Jan 30, 2013 3:05 pm
by Juicy
Enma Ai wrote:Actually, I'm not suggesting not showing him to make him more mysterious, I'm suggesting it because the monster itself, as described in the article, wuold be too complicated to show, and the current model is just... too reptilian (the article describes him as "vaguely reptile-like", not "crocodile with decayed flesh"), and since he won't be shapshifting in-game, you can't really justify it as "he shaped himself like that" because, well, why would he use a single shape when he can change to whatever he wants. People focus too much on the "reptile" part of his (informal) title.
Yes, it should be more amorphous

Re: Hopes for the new 682 model

Posted: Wed Jan 30, 2013 3:29 pm
by Lusor1111
well, all of his forms always had a certain reptilian look. In fact the only things in common between any of the canon adaptations of 682 are the overall reptilian features. Also 682 generally loses the adaptations with time, and on its basic form it is never described past 'an huge strong and fast healing lizzard'.

But yeah, it looks a bit too much like a cocodrile to my liking.

Re: Hopes for the new 682 model

Posted: Fri Feb 22, 2013 2:27 pm
by infinity421
I would like a chase scene, but if we see 682's model then there will most likely be a flame war and fanboy/girlish BAAWW'ing all over the place.

Re: Hopes for the new 682 model

Posted: Fri Feb 22, 2013 10:36 pm
by SCP 513
I totally bet that he will be fully modeled strange alligator [ if I am not mistaken...].

Other things ---> Giant arms = giant model...