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Re: SCP 012?!

Posted: Thu Jan 31, 2013 7:25 pm
by That Same Anon
mrpeanut188 wrote:
That Same Anon wrote: Is it a cognitohazard/memetic hazard?
Yes, 714 can be used to avoid it. But why would you need to avoid it if we go with Omniary's idea? Just drop it for MTF to find...
put 714 on, open the book, place it where mtf will go, exit room, take ring off.

you won't be the stupid one. they would recognize the book, but if it's open the memetic effect will only affect them

Re: SCP 012?!

Posted: Thu Jan 31, 2013 9:33 pm
by Niborius
Here's a picture of a model of SCP-012 I found in the GFX folder as well:
Image

Re: SCP 012?!

Posted: Fri Feb 01, 2013 2:47 am
by Trialtrex21
SCP-012 always spooked me for some reason. It sounds like it would be a rather interesting addition.

Re: SCP 012?!

Posted: Fri Feb 01, 2013 6:21 pm
by That Same Anon
The sfx file is fucking unsettling.

Re: SCP 012?!

Posted: Fri Feb 01, 2013 7:42 pm
by somethingsomething
God i really hope this gets into the game soon.

Re: SCP 012?!

Posted: Sun Feb 03, 2013 12:00 pm
by Niborius
I just made a quick video for others who would like to hear it as well:

http://www.youtube.com/watch?v=CyWGbmWMXkY

Re: SCP 012?!

Posted: Sun Feb 03, 2013 5:37 pm
by Destructoid
It's containment chamber would sure look really cool ingame:
SCP-012 is to be kept in a darkened room at all times. If the object is exposed to light or seen by personnel using a light frequency other than infrared, remove personnel for mental health screening and immediate physical. Object is to be encased in an iron-shielded box, suspended from the ceiling with a minimum clearance of 2.5 m (8 ft) from the floor, walls, and any openings.
Image
The facility should look more like this overall.

Re: SCP 012?!

Posted: Sun Feb 03, 2013 8:38 pm
by Mirocaine
Destructoid wrote:It's containment chamber would sure look really cool ingame:
Image
The facility should look more like this overall.
I really really like this image depiction of it.

Re: SCP 012?!

Posted: Mon Feb 04, 2013 1:08 am
by Virtus Tenebrae
Mirocaine wrote:
Destructoid wrote:It's containment chamber would sure look really cool ingame:
Image
The facility should look more like this overall.
I really really like this image depiction of it.
I'd support this room design, but how are you supposed to get from the safe? Will it show hanging cables and the safe fallen and cracked open below it? Will other non-accessible SCPs be contained this way hanging in their rooms?

Re: SCP 012?!

Posted: Mon Feb 04, 2013 1:41 am
by juanjp600
Virtus Tenebrae wrote:
Mirocaine wrote:
Destructoid wrote:It's containment chamber would sure look really cool ingame:

[SNIP]

The facility should look more like this overall.
I really really like this image depiction of it.
I'd support this room design, but how are you supposed to get from the safe? Will it show hanging cables and the safe fallen and cracked open below it? Will other non-accessible SCPs be contained this way hanging in their rooms?
Play roar.ogg or something similar as an excuse for it falling down, perhaps. It would also add something fun to watch.