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Re: SCP 012?!
Posted: Mon Feb 04, 2013 4:36 pm
by Prune
The original article on this SCP states that the containment chamber's lighting must be very dim to further prevent personal from indirectly viewing the composition. The room design looks perfect, but should be a lot darker or have red danger lights keeping the room fairly illuminated.
Re: SCP 012?!
Posted: Mon Feb 04, 2013 6:02 pm
by InnocentSam
Prune wrote:The original article on this SCP states that the containment chamber's lighting must be very dim to further prevent personal from indirectly viewing the composition. The room design looks perfect, but should be a lot darker or have red danger lights keeping the room fairly illuminated.
You contradicted yourself, you said it should be darker but have lights to keep it illuminated. I like the idea of danger lights but they'd have to be really dark.
Re: SCP 012?!
Posted: Mon Feb 04, 2013 9:04 pm
by Stormy
I'm definately out of the loop. I never knew SCP 012 was planned for the game.
Re: SCP 012?!
Posted: Tue Feb 05, 2013 7:04 am
by Prune
InnocentSam wrote:Prune wrote:The original article on this SCP states that the containment chamber's lighting must be very dim to further prevent personal from indirectly viewing the composition. The room design looks perfect, but should be a lot darker or have red danger lights keeping the room fairly illuminated.
You contradicted yourself, you said it should be darker but have lights to keep it illuminated. I like the idea of danger lights but they'd have to be really dark.
I said OR have red lights in the room. Therefore it's a choice on whether there could be lights or not.
Re: SCP 012?!
Posted: Tue Feb 05, 2013 3:51 pm
by InnocentSam
Prune wrote:InnocentSam wrote:Prune wrote:The original article on this SCP states that the containment chamber's lighting must be very dim to further prevent personal from indirectly viewing the composition. The room design looks perfect, but should be a lot darker or have red danger lights keeping the room fairly illuminated.
You contradicted yourself, you said it should be darker but have lights to keep it illuminated. I like the idea of danger lights but they'd have to be really dark.
I said OR have red lights in the room. Therefore it's a choice on whether there could be lights or not.
On that matter, power outages + flashlights need to be implemented ^.^
Re: SCP 012?!
Posted: Tue Feb 05, 2013 4:17 pm
by imadoofus
InnocentSam wrote:flashlights need to be implemented ^.^
Yus. Do want.
Re: SCP 012?!
Posted: Tue Feb 05, 2013 6:56 pm
by Virtus Tenebrae
InnocentSam wrote:
On that matter, power outages + flashlights need to be implemented ^.^
The lights ARE on, just not the primary lighting system.
Re: SCP 012?!
Posted: Fri Feb 08, 2013 12:56 am
by Mestiar
It could be a good horror adition, perphaps you take it and the music start to play, you keep exploring the foundation as always, but... Everything start to get more and more twisted? (YOUR ARE LOSING YOUR SANITY BROTHAR)
Maybe it could help you for something useful, not just scaring the shit out of you but anyway, is a good adition to the game.
Re: SCP 012?!
Posted: Fri Feb 08, 2013 1:02 am
by That Same Anon
Mestiar wrote:It could be a good horror adition, perphaps you take it and the music start to play, you keep exploring the foundation as always, but... Everything start to get more and more twisted? (YOUR ARE LOSING YOUR SANITY BROTHAR)
Maybe it could help you for something useful, not just scaring the shit out of you but anyway, is a good adition to the game.
it's got a cognitive/memetic hazard on it that makes you want to cut yourself and finish the melody(its written in blood)
usually you die, subjects that completed it said it was impossible and suicided
Re: SCP 012?!
Posted: Fri Feb 08, 2013 1:19 am
by Mestiar
darn that´s not fair
