CLgaming wrote:I've had an idea a while back for the addition of SCP-457 into the game. I'm thinking he should spawn in that one pipe room in the maintenance tunnels because those pipes have to be carrying fuel or something to power SCP-457 and then he should be able to wander freely around the facility. I'm also thinking it should burn and melt doors as it is chasing the player. A regular door would be 7 seconds and a containment door would be 17 seconds. I am coming up with new stuff and I just thought of one right now. He could leave fire-decaying footsteps similar the SCP-106's mucus trails. I'll let you guys change and build on from there.
EDIT: Royalty-Free Music led me to finding a chase theme. Click the link and look for "Chase Pulse" (A faster version is available under it.)
http://incompetech.com/music/royalty-fr ... rch=Search
I looked SCP-457 up on the Foundation website and found an advertisement for fire retardant at the bottom of it's article.
But in all seriousness, I don't think Regalis would go through all that trouble to add a "melting door" variable in the game, but having SCP-457 exclusive to the
maintenance tunnels would spice things out, especially if the maintenance tunnels were made to be really dark with SCP-457 being the only light source down
there. That would bring about a hard choice for the player; go blindly through the tunnels without a light source while staying safe from SCP-457, OR use the
glow of SCP-457 as a light source.
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.