Re: SCP Suggestions General

#651
I like that intro suggestion you made TheRooster, gives a small forshadowing of what is going to happen in the game so new players can be prepared.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: SCP Suggestions General

#652
I admit the dream sequence is a good idea to start the game. How about we add SCP-735 to get into why you were sent to the foundation and find out a few secrets of the Foundation. It also would be hilarious to see what he has to say.

Re: SCP Suggestions General

#653
Juicy wrote:" Most of those who have seen me call me scp 990, lets leave it at that shall we? "

That phrase is horrible, an invented name could be 1000000 times better (like in the original article:

Dr. ██████████: Please state your name.

SCP-990: How about Tony?
My thought is that he should either call himself Tony (in reference to that interview) or not say his name at all. I think it would be a lot cooler for new players to wonder who the hell that guy is, until they come across an SCP document about him. Then when they read it they will be like "Oooooooh. THAT'S who he is!"

Re: SCP Suggestions General

#654
delicouscrabmeat wrote:
Killing_You wrote: Huh. I actually do have an idea for difficulty levels, but more serious than those

"Safe" (Easy)
-Map Generator puts you in danger less often
-173 is slightly slower
-Gas Mask allows more visibility
-MTFs are not very accurate
-Items are more common
-096 has a longer rage state
.
I actually think "safe" mode should actually be very different then how the game really is on other difficulties, I think it should take place before the actual breach, you would play as either a Doctor of Guard, getting to patrol around the facility (fully lit) just to check out the layout of the facility (for your chosen seed) and to basically just see how things were running normally, like with many other Doctors, scientists, guards, and escorted D-class roaming around.
That might work for, say, a different type of game, but not for difficulty levels in Containment Breach.
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Re: SCP Suggestions General

#655
Juicy wrote:" Most of those who have seen me call me scp 990, lets leave it at that shall we? "

That phrase is horrible, an invented name could be 1000000 times better (like in the original article:

Dr. ██████████: Please state your name.

SCP-990: How about Tony?
Yeah that would work a lot better. I completely forgot that there could be a scp doc laying around that tells you he is an scp, rather than him tell you outright. :P

Re: SCP Suggestions General

#656
TheRooster09 wrote:
Killing_You wrote:
As for the 990 dream intro how about this?

SCP-990 " Hello, there." *nods slightly*

Dclass " W-who are you?"

SCP-990 " Most of those who have seen me call me scp 990, lets leave it at that shall we? What I am, however, is more fitting for this predictument that you're in."

Dclass " Alright smartass get out of my dream before I kill you where you stand."

SCP-990 " Your in no position to make threats, I'm afraid. You can cut the alpha male theatrics now, because I assure you that you are no longer the apex predeator. Not in this facility, anyway."

dclass "We'll see about that. I'll find whoever thinks they're the baddest motherfucker in here and slit their throat, just like I've done before."

SCP-990 " Humans are the least of your concerns in here. This facility may look like a normal maximum security prision, but I assure you the things housed in here are anything but normal. The prison is merely a facade, with something much darker lurking beneath it. You couldn't possible fathom the horror and nightmares that are locked up in there with you. Things that would surpass even your wildest dreams."

dclass " Nightmares? What do you mean by that?

SCP-990 "You will see soon enough. Today, there will be a massive breach in security and you will be able to escape. Assumuing you can survive with your other cellmates running around."

dclass " Look, I don't care who gets in my way. If I have to shank a couple cellmates, so be it."

SCP-990 "You poor delusional fool. You really have know idea what lay ahead, do you? Heed my warning D-Class, until we meet again."

*SCP-990 starts walking off in the distance*

dclass " The fuck does that supposed to mean? And you still didn't tell me who or what you are!?"

SCP-990 "Just a messenger, nothing more. Now, It's time for your wake up call."

*You wake up in your cell*

DClass " What a crazy dream "

It's good but the main character doesn't talk in the game? Unless they change that in the next version which is possible because he does talk and laughs when he is with scp 012 :)

Re: SCP Suggestions General

#657
They should make it to where if you dis-obey SCP-079 after speaking to him, the next time you go to the large containment chamber (where SCP-682 was THOUGHT to be contained there), a large porcelain bowl comes from the ceiling and pours SCP-968 ("Tar Baby") onto the ground where you stand. This is when SCP-079 says "your not getting out".

I also think that there should be a new ending. I had a suggestion where there should be a boss, but I put that behind me because... it's a horror game, not an action game. It should be the good ending. Although you don't die in Gate A, you don't exactly "escape", your kidnapped, which leads to a COMPLETELY different game. If you contain SCP-106, SCP-343 ("God") breaches containment and escapes through Gate A. He sees you and helps you escape from the helicopters, guards, etc. When you go through the hallway, you arrive in a large elevator. The Chaos Insurgency goes through the door behind you and go in a full sprint. "God" closes the elevator door and takes you up. When you go up, you arrive in a field covered in corn stalks. "God" opens a pathway through the corn. You walk through and you look back. 3 helicopters arise from behind the elevator post, and 4 guards drop down from each. "God" looks back while shouting "run" back to you. You run and still look back. "God" raises his hands, and in a flash of light, he saves you. Then the achievement menu pops up.

Then, the radio thing:

1: "Sir, SCP-343 has escaped through Gate A with D-9341."

2: "You mean to tell me that someone with the memory of the Foundation burned into their mind has escaped?"

1: "Y-yes sir."

2: "Tell the MTF units to get their damn work straight or else they'll have their asses... *whispering* What? You mean to tell me he made it all the way from the contai- *explosion and metal twisting*

1: "Sir? Sir?"
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Re: SCP Suggestions General

#659
Virtus Tenebrae wrote:You know what's a really cool idea, if not difficult to make. How about something similar to the Voxophones from Bioshock Infinite, like recorded accounts on varyous SCPs on tape decks. Maybe, even some MADE by SCPs (attempting to get TheVolgan to do more voices).
Great idea :) . It will add more to the atmoshere of the game, can't wait for the next update hopefully it have 990 and your cool ideas in it.