They should make it to where if you dis-obey SCP-079 after speaking to him, the next time you go to the large containment chamber (where SCP-682 was THOUGHT to be contained there), a large porcelain bowl comes from the ceiling and pours
SCP-968 ("Tar Baby") onto the ground where you stand. This is when SCP-079 says "your not getting out".
I also think that there should be a new ending. I had a suggestion where there should be a boss, but I put that behind me because... it's a horror game, not an action game. It should be the good ending. Although you don't die in Gate A, you don't exactly "escape", your kidnapped, which leads to a COMPLETELY different game. If you contain SCP-106,
SCP-343 ("God") breaches containment and escapes through Gate A. He sees you and helps you escape from the helicopters, guards, etc. When you go through the hallway, you arrive in a large elevator. The Chaos Insurgency goes through the door behind you and go in a full sprint. "God" closes the elevator door and takes you up. When you go up, you arrive in a field covered in corn stalks. "God" opens a pathway through the corn. You walk through and you look back. 3 helicopters arise from behind the elevator post, and 4 guards drop down from each. "God" looks back while shouting "run" back to you. You run and still look back. "God" raises his hands, and in a flash of light, he saves you. Then the achievement menu pops up.
Then, the radio thing:
1: "Sir, SCP-343 has escaped through Gate A with D-9341."
2: "You mean to tell me that someone with the memory of the Foundation burned into their mind has escaped?"
1: "Y-yes sir."
2: "Tell the MTF units to get their damn work straight or else they'll have their asses... *whispering* What? You mean to tell me he made it all the way from the contai- *explosion and metal twisting*
1: "Sir? Sir?"