I suggest the inclusion of scp-055. The thing that no one can remember. I propose it because the idea I had seemed not too hard to create, based what is already used on the game, and because it is a pretty important scp. Also its contaiment protocols are pretty easy to reproduce ingame.
The appearance of its chamber should be similar to the one of scp-374, with another chamber inside but this one being totally metallic and closed, the document of this scp should always be here. That chamber requires a keycard to open. Once you use the keycard and the noise of the door starts, the screen would go black for some seconds while some noises can be heard and the player then would be teleported to the keycard-panel near the outside of the blast doors of the chamber, recovering his sight afterwards, with a message like 'WTF has happened? I was inside just a moment ago', and if he tries to go back the blast doors should not open again, instead they would make some broken noises. Maybe some object, like a medkit or a document unrelated to scp-055, could be given to the player during the black out.
But if he has the scp-055 document, the document would change, showing a handwritten message over all of it it: 'Block the doors. Escape. It is not safe. IT IS NOT CONTAINED.'
Thoughts?
Re: SCP Suggestions General
#391God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.