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Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 5:01 am
by MonocleBios
Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 5:09 am
by Princess Luna
True. Buy what if, like 173, it despawned after you go back a few rooms. And if it was given random spawning, the player would have to stay alert or die.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 5:22 am
by MonocleBios
Princess Luna wrote:True. Buy what if, like 173, it despawned after you go back a few rooms. And if it was given random spawning, the player would have to stay alert or die.
Wouldn't that still make 1305 ridiculously overpowered? It has the effective range of 1-1.5 173 ticks (essentially the MTF's firing radius), which results in an instant death. So unless you see 1305 at least half a medium-large sized room length in advance, you die. With 173 and the MTF, there are ways of getting past them while within range (blink mechanics and careful usage of items respectively), but with 1305 you don't get that chance.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 5:37 am
by Princess Luna
Alright, you win. I've changed my mind on the matter.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 8:08 am
by Glitch
MonocleBios wrote:
Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.
15 meters, are any of the rooms even that big?

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 8:25 am
by Cridone
Glitch wrote:
MonocleBios wrote:
Princess Luna wrote:Yeah, but it isn't stationary. So you could find it a couple of times in a play through of CB.
It could work, but a 15m radius is huge. Unless you had pre-defined position nodes for each potential room, it would have a high risk of ending a playthrough by blocking paths.
15 meters, are any of the rooms even that big?
Only Gate A/B

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 1:26 pm
by The Plague Docter
listen, He doesnt have to be Freaking huge does he? He is steathly andhides in the dark and disguises him self as anything he wishes So, For me He isnt my Favorite but he Belongs in the game For sure, Nobody usaully mentions him And he is a great SCP so that makes me a bit mad that he isnt noticed as much as other SCPs.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 3:10 pm
by Princess Luna
We aren't saying he has to be huge, we're saying it would be impossible to get by hime due to the ridiculous range at which this SCP can grab you from. With all of the cluastrophobic hallways, SCP-1305 would dominate this game. Even more so than 096 when you look at his face.

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 6:46 pm
by The Plague Docter
I don't really agree but i don't denie on that Thing about the range. But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?

Re: SCP Suggestions General

Posted: Sat Oct 19, 2013 7:08 pm
by SCP-X
The Plague Docter wrote:But I don't understand why they didn't add Able or Cain, Aren't they Popular SCPs?
Able is too overpowered,player would have 0 chance of surviving, as for Cain,idk what should he do,he is the scp that is allowed to freely wander around the facility(except outside the facility),he is also good,not evil like Able.
The only thing I wanted to see was Able getting killed by MTF's,or at tesla gate and then he respawns inside his coffin,then player can lock his chamber.(contain him like that)