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Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 5:23 am
by A Hideous Beast
Finally started on the 049 sketches, Here is a skinny version and muscular version of just the body frame;
Image
These were done on GIMP with just a mouse (wish I had a tablet >.<) and they are just skethes, so, don't hurt me >.> looking at it now I think I should make the skinny one thinner, and the muscular one bigger...since I'm not sure which one would fit him more.

Here is the clothing over the skinny one, I'll do the clothing over the muscular one tomorrow.
Image
For the clothing on the skinny one I was kind of inspired by the Ghost people from the Fallout: New Vegas DLC Dead Money: http://www.blogcdn.com/news.bigdownload ... people.jpg and for the Muscular one I'm going to give him a very...hidden, yet well dressed kind of look. Will be inspired by The Phantom of the Opera, and the Repo Men from Repo! The Genetic opera (WHICH YOU SHOULD ALL SEE BECAUSE IT'S AMAZING.) http://25.media.tumblr.com/tumblr_mdksl ... r1_500.png and https://www.youtube.com/watch?v=7-9lWjE_cZc also was inspired to give him a big scalpel because of Repo.

Watcha think?

Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 1:04 pm
by Lusor1111
now that there is a health system, SCP-500 the all-healing pill should be added (just one pill). It should not be hard to had, since it's a simple red little pill that heals you fully from all diseases and some other things(is caused the accident with 231-4, and is mentioned to cure the "crystalization" of 409 so it not only work with diseases).

Also, it opens the possibility of getting a scp out of 914, since scp-427 comes from 914+500+fine, without breaking canon... more(914 is suposed to never create the exact same thing twice in "fine" or "very fine setting", but since in the game it does...)

Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 2:41 pm
by Dr. Maruss
GruntunitG602 wrote:
Dr. Maruss wrote:
Jellycog wrote:Not much point really, you won't look at the broken doors because once he starts chasing you, that's it, you're fucked.
No, you can definitely beat him. Escape him, at least.
And how is that?
I'm not sure since if you still can, since I haven't found him in 6.5 (I don't like teleporting), but in the old versions you could get him far enough away using the electric wall.

EDIT: Shouldn't SCP sketches be posted in the Collaboration forum?

Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 4:47 pm
by ShadowDust
Lusor1111 wrote:now that there is a health system, SCP-500 the all-healing pill should be added (just one pill). It should not be hard to had, since it's a simple red little pill that heals you fully from all diseases and some other things(is caused the accident with 231-4, and is mentioned to cure the "crystalization" of 409 so it not only work with diseases).

Also, it opens the possibility of getting a scp out of 914, since scp-427 comes from 914+500+fine, without breaking canon... more(914 is suposed to never create the exact same thing twice in "fine" or "very fine setting", but since in the game it does...)
I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...

Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 5:49 pm
by MrJPenguin1
Wait, SCP-049 was confirmed to be in the game or are we just making the model?

Re: SCP Suggestions General

Posted: Sat Jan 05, 2013 6:12 pm
by A Hideous Beast
MrJPenguin1 wrote:Wait, SCP-049 was confirmed to be in the game or are we just making the model?
Neither, I was just sharing my ideas.

Re: SCP Suggestions General

Posted: Sun Jan 06, 2013 10:35 pm
by infinity421
ShadowDust wrote:
Lusor1111 wrote:now that there is a health system, SCP-500 the all-healing pill should be added (just one pill). It should not be hard to had, since it's a simple red little pill that heals you fully from all diseases and some other things(is caused the accident with 231-4, and is mentioned to cure the "crystalization" of 409 so it not only work with diseases).

Also, it opens the possibility of getting a scp out of 914, since scp-427 comes from 914+500+fine, without breaking canon... more(914 is suposed to never create the exact same thing twice in "fine" or "very fine setting", but since in the game it does...)
I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...
you would get SCP-427. it's a locket that cures you slowly of ailments, then improves you (similar to overhealing in tf2 with the medigun), then transforms you into a hideous mass of flesh if you leave it on for too long.
http://www.scp-wiki.net/scp-427
:)

Re: SCP Suggestions General

Posted: Sun Jan 06, 2013 11:05 pm
by ShadowDust
infinity421 wrote: you would get SCP-427. it's a locket that cures you slowly of ailments, then improves you (similar to overhealing in tf2 with the medigun), then transforms you into a hideous mass of flesh if you leave it on for too long.
http://www.scp-wiki.net/scp-427
:)
Thats on FINE, i said VERY FINE

Re: SCP Suggestions General

Posted: Mon Jan 07, 2013 4:45 am
by Lusor1111
you get a pill that gives you every disease.

Re: SCP Suggestions General

Posted: Tue Jan 08, 2013 6:20 pm
by Doggiedog
ShadowDust wrote: I dont know... Many players when get a new item rush to 914 and put it on very fine... And what would we get with SCP-500 on very fine? I dont know...
I'd say you get the same thing as when you use too much of a medicine, since it became too refined ... you get poisoned.

On a sidenote, I've been wondering why there is a camera in 096's room? That's completely non-canon, isn't it? Only pressure sensors and laser detectors should be present, to avoid any glimpse of his face ...