Re: SCP Suggestions General

#751
billynilly wrote:Okey what the hell is going on in the posts up there? Anyway is the creater (Regalis? hope I spelled it right) going to see my scp 990 idea because honestly a dream sequence in the beginning will really make the game alot more deep and interesting. Besides who doesn't like that scp :wink:
The original idea of adding 990 as an intro sequence was written by Xander and Feitan :/ (http://z13.invisionfree.com/Regalis/ind ... owtopic=69)


Original post: http://z13.invisionfree.com/Regalis/ind ... owtopic=68

And:
Regalis wrote:This sounds great, I'll definitely have to add a section to the intro that shows some of the still-functioning facility. Although I think Dr Gears's idea of starting in a room with some other Class D's might be even more interesting than the one with SCP-990. They could give you the clues about 173, "have you heard the stuff they say about that sculpture thing...".

I think SCP-990 could still be implemented in the same way as the hints in Amnesia. In case you haven't played it, it gives you a piece of advice like "stay out of the water" if you die in a certain place. So, if you'd get killed by 106, SCP-990 would appear in the death screen, telling you not to look back and keep running. ...And "WHY ON EARTH WOULD YOU DO THAT" if you "refine" yourself in 914 with the rough setting.
Don't put the gas away yet...

Re: SCP Suggestions General

#752
^ Straight from the regal creator's mouth. I guess that shuts down all of our planning and speculation for 990. XD

I'm not sure if I like the idea of other D-class speaking with you, but as long as it better explains the game's setting to new players and adds something interesting to the intro, then I can still back it up!

Re: SCP Suggestions General

#753
Just to reiterate, we are sticking with SCP's that already exist within the SCP canon, we are not making up SCP's to fill in some niche. All ideas and suggestions are greatly appreciated but the idea of essentially adding in a furry character is simply not feasible, makes no sense ingame or true to SCP canon. Also the term -snip- is typically used when someone is replying to someone's post but does not want to copy an entire page, no Mod/Admin will ever remove your content unless it is against this forums rules.

On topic I have gone on record that I am against the SCP-990 implementation, since it wholly relies on the players sleeping which is mostly impossible to do during the containment breach.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: SCP Suggestions General

#754
Steelpoint wrote:On topic I have gone on record that I am against the SCP-990 implementation, since it wholly relies on the players sleeping which is mostly impossible to do during the containment breach.
Yeah. The only way 990 can be nicely implemented into the game would be in a dream sequence (Preferably during the intro). But since there's no need for one, he shouldn't be in the game at all now.

Re: SCP Suggestions General

#757
Hey guys whats going on in th-
furryletsplayersXtre wrote:I came up with some ideas for extra charectors in SCP conntainment breach.

my fursona (in my youtube BG). he can get scared by things like 106, and when scared falls on his butt temporialy showing only his feet and tail. :106: :096:
...Oh

Well...As everyone before me has said, this is rather uncanon and pretty ridiculous, there is no reason to add random furries into this kind of setting.
Also, scroll up to your original post, does it look deleted?

SCP-990, I have to agree that it isn't really a good idea for the reason that there is nothing special about your character, you are just another Class-D. And there aren't really any sequences when you sleep, expect perhaps when you take Fine Joint, get caught by 049, or possibly at the beginning.


So some SCP's I thought could be done, SCP-903 and SCP-882
903 - Tunnel of Infinite Possibility:
Not sure if this would be possible due to the games physics engine and map generation algorithm, but you would sit in a cart and go alone the rail, while doing so the ambiance shifts and the player starts hallucinating, leaving the cart before it stops would quickly kill you. Afterwards your character will be shocked and paranoid, something curable with some 420.
882 - A Machine:
I imagine this SCP being in the center of a 3 or 4 doored room with an acrylic walkway around the outside, it's tank would be smashed and it's support broken, while near it you will start hearing machine noises, your character's speed will drain and you will slowly go insane, to stop this you'd leave the room quickly and get away from it to recover. If you go fully insane, you loose control of your character and a short sequence plays where he climbs onto the rail and jumps into 882, giving it all your metals and resulting in death.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP Suggestions General

#758
Glitch wrote: 882 - A Machine:
I imagine this SCP being in the center of a 3 or 4 doored room with an acrylic walkway around the outside, it's tank would be smashed and it's support broken, while near it you will start hearing machine noises, your character's speed will drain and you will slowly go insane, to stop this you'd leave the room quickly and get away from it to recover. If you go fully insane, you loose control of your character and a short sequence plays where he climbs onto the rail and jumps into 882, giving it all your metals and resulting in death.
^. I agree with this SCP. I like the short sequence idea to it. It would be not too hard to implement it.

Also, I suggest SCP-241, not a bad idea...
It would be similiar to SCP-1025 reading and it's effects, but when clicking and reading SCP-241, a short sequence plays with pitch black with sounds how Class D prepares the main recipe of the book - Sautéed Scallops, and when it's complete you decide it to eat it or leave it. If Class D eats it, he dies in 1 minute while having anaphylactic shock.

Re: SCP Suggestions General

#759
I know this thread is about SCP Suggestions but right now I feel as if the game is being desperately STUFFED TO THE BRIM with new SCPs.
How about thinking about some separate areas first? You know, a proper LAYOUT for the building. Otherwise it is quite possible to end up with a Mapseed with
about 10 SCPs stuffed into one area (not counting the wandering 173 and 106) and one area with just... nothing?
During my time at the hospital (which was much longer than I liked) I actually started drawing layouts for the building.

I know Regalis started with that thought by putting Offices and SCPs into different areas, but that can only go on so long.
(Or until you have 20-30 SCPs in there) And then eventually PLUS the MFT morons.

But that might be just me.
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Re: SCP Suggestions General

#760
Serimah wrote:I know this thread is about SCP Suggestions but right now I feel as if the game is being desperately STUFFED TO THE BRIM with new SCPs.
How about thinking about some separate areas first? You know, a proper LAYOUT for the building. Otherwise it is quite possible to end up with a Mapseed with
about 10 SCPs stuffed into one area (not counting the wandering 173 and 106) and one area with just... nothing?
During my time at the hospital (which was much longer than I liked) I actually started drawing layouts for the building.

I know Regalis started with that thought by putting Offices and SCPs into different areas, but that can only go on so long.
(Or until you have 20-30 SCPs in there) And then eventually PLUS the MFT morons.

But that might be just me.
Yeah, I agree. How about just making three different Foundation building complexes? This could be better to get about 10-15 SCPs in one building. As for that note, why not have some stairs with different floors in one building and having containment zones? This could be more scary if free roaming SCPs will wander through three buildings.