The original idea of adding 990 as an intro sequence was written by Xander and Feitan :/ (http://z13.invisionfree.com/Regalis/ind ... owtopic=69)billynilly wrote:Okey what the hell is going on in the posts up there? Anyway is the creater (Regalis? hope I spelled it right) going to see my scp 990 idea because honestly a dream sequence in the beginning will really make the game alot more deep and interesting. Besides who doesn't like that scp
Original post: http://z13.invisionfree.com/Regalis/ind ... owtopic=68
And:
Regalis wrote:This sounds great, I'll definitely have to add a section to the intro that shows some of the still-functioning facility. Although I think Dr Gears's idea of starting in a room with some other Class D's might be even more interesting than the one with SCP-990. They could give you the clues about 173, "have you heard the stuff they say about that sculpture thing...".
I think SCP-990 could still be implemented in the same way as the hints in Amnesia. In case you haven't played it, it gives you a piece of advice like "stay out of the water" if you die in a certain place. So, if you'd get killed by 106, SCP-990 would appear in the death screen, telling you not to look back and keep running. ...And "WHY ON EARTH WOULD YOU DO THAT" if you "refine" yourself in 914 with the rough setting.
