Re: SCP Suggestions General

#761
*Eats a Luther Burger off of SCP-807 while searching for the SCP he found so interesting just the other day* Here it is!
http://www.scp-wiki.net/scp-906: The Scouring Hive

Just looking at it's photoshopped picture gives me goose bumps but what's even scarier is that this thing is made up of a colony of worms that secrete acid. It's scary, it's disgusting... and it's perfect! Reading it's article, I imagine that in-game it would be much like SCP-106, but without the ability to teleport. It doesn't have the curtsey of taking you to a pocket dimension, instead I imagine it'll burn your skin off with the acid it secretes before devouring you.

On a totally unrelated note... am I the only one who thinks that SCP-106 was inspired by the book "The Most Dangerous Game" by Richard Connell?

Here's the Wikipedia article:
http://en.wikipedia.org/wiki/The_Most_Dangerous_Game
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: SCP Suggestions General

#762
Serimah wrote:I know this thread is about SCP Suggestions but right now I feel as if the game is being desperately STUFFED TO THE BRIM with new SCPs.
How about thinking about some separate areas first? You know, a proper LAYOUT for the building. Otherwise it is quite possible to end up with a Mapseed with
about 10 SCPs stuffed into one area (not counting the wandering 173 and 106) and one area with just... nothing?
During my time at the hospital (which was much longer than I liked) I actually started drawing layouts for the building.

I know Regalis started with that thought by putting Offices and SCPs into different areas, but that can only go on so long.
(Or until you have 20-30 SCPs in there) And then eventually PLUS the MFT morons.

But that might be just me.
The areas should be in different floors, with staircases or elevators to other zones
Don't put the gas away yet...

Re: SCP Suggestions General

#764
Serimah wrote:
Juicy wrote: The areas should be in different floors, with staircases or elevators to other zones
I absolutely agree with that.
I agree with that, too.

Re: SCP Suggestions General

#765
I agree aswell, but it would mean Reg would need to create a 3D room generation algorithm.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP Suggestions General

#766
Glitch wrote:I agree aswell, but it would mean Reg would need to create a 3D room generation algorithm.
I think he was doing fine for a start with the player being able to go up and down some stairs.
If it's possible to actually make this into an algorithm... that would be beyond awesome. However, we won't know until someone with lots of knowledge on the Unity Engine replies.
However, for me personally I think it is more important to work on the map layout first before adding any other SCPs.

I've watched countless Let's Players the last few days (and of course played the game myself) and the whole map layout is becoming more and more confusing.
Any new player with no SCP experience will be hopelessly lost within a few minutes. I actually took my sweet time slowly checking all the surrounding rooms,
but I had the advantage of knowing what could possibly await me.

So yeah... the map layout needs some more..hmm... "texture"... before adding any other new SCPs.
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: SCP Suggestions General

#767
Serimah wrote:the whole map layout is becoming more and more confusing.
There is the S-NAV, but no one seems to know how it works.
Every square corresponds to a single room...
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP Suggestions General

#768
Yeah. Fixing the map generation should be one of the top priorities for now. I almost always get lost in those repeating three-way rooms at the beginning of the game.

But I don't agree with Serimah's point about the game being "filled to the brim" with SCPs. If anything, there aren't enough SCPs populating the huge maps. The fact that there are so many empty and repeating rooms/halls is proof of that.
Last edited by 106phobia on Wed May 08, 2013 2:02 am, edited 2 times in total.

Re: SCP Suggestions General

#769
I would like to see more rooms looking kind of like SCP-173's room.

What SCP-173's room has:

-An intercom room
-A place for a guard to stand
-The buttons to open the containment door is in the main room, so are the video cams

What every other room has(Besides SCP-106's room):

-Just containment cells containing only 1 room besides the containment cell itself
-The opposite of what SCP-173's room is

I'd just like to see more detailed containment rooms, that's all.
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http://gorillagong.com/

I've become a gorilla.

Re: SCP Suggestions General

#770
The algorithm for "separate zones" is a fresh change of pace; however, the fact that the algorithm allows for MULTIPLE (and i mean a shitton) hallways to connect to each other begs the need for a little reform.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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