Re: SCP Suggestions General

#871
How cool would it be if you played as SCP-106? Just wondering. It could expand some puzzles, such as taking a picture of a lever or button you cannot reach, then switching it, although breaking the button/lever, making whatever you did permanent, so if you mess up, your fricken screwed. :laugh: Also maybe doing things through security cameras. I don't know.

It'd be weird to meet SCP-106 in the actual game, but it would be fun to play as in some sort of extra thing. Maybe someone could make a mod of it. I don't care. I just don't know how to mod myself, which is why I give suggestions, not sneak peaks of what I'm making.

My estimate:
Chance it will be in the game: 1%
Chance someone will mod it: 1%
Chance it will just be a mystery: 97%
Chance something else will happen: 1%

Ya I'm stupid.
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Re: SCP Suggestions General

#872
I can't imagine that idea being successfully implemented into SCP CB. But I can imagine it as its own game. It would be loads of fun to play as 106! At the beginning of the game, 106 breaks out of his containment chamber and the player would be able to freely stalk and kill doctors, guards, and D class personnel. But after a certain amount of time, the mtf would show up and the player would have to use actual strategies with their rotty powers in order to kill or escape from them.

Re: SCP Suggestions General

#873
seaal wrote:How cool would it be if you played as SCP-106? Just wondering. It could expand some puzzles, such as taking a picture of a lever or button you cannot reach, then switching it, although breaking the button/lever, making whatever you did permanent, so if you mess up, your fricken screwed. :laugh: Also maybe doing things through security cameras. I don't know.

It'd be weird to meet SCP-106 in the actual game, but it would be fun to play as in some sort of extra thing. Maybe someone could make a mod of it. I don't care. I just don't know how to mod myself, which is why I give suggestions, not sneak peaks of what I'm making.

My estimate:
Chance it will be in the game: 1%
Chance someone will mod it: 1%
Chance it will just be a mystery: 97%
Chance something else will happen: 1%

Ya I'm stupid.
From what i gather from Your post seaal, i believe the SCP your referring to is SCP-105
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Re: SCP Suggestions General

#874
I would love to see SCP-212. (http://scp-wiki.wikidot.com/scp-212) I'm thinking that it would have a high chance of killing the player, specifically 47% chance. If it does not kill, it will give the player large amounts of bleeding and one or more enhancements.

Some possible enhancement could be:
- Faster blinks
- More time between blinking
- Run longer
- Run faster
- More health
- Able to see better in the dark
- Does not need Gas Mask
- More inventory space.

There could also be negative sides to each of these.
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Re: SCP Suggestions General

#875
I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
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Re: SCP Suggestions General

#876
Glitch wrote:I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
Reminds me of a video of amnesia i saw where someone rounded a corner to see a poofer running at them :laugh:

I can see a lot of potential for this, illusions of 106 173 and maybe even 096.
ERIC IS LOVE, ERIC IS LIFE.

Re: SCP Suggestions General

#877
SCP-500 wrote:
Glitch wrote:I saw SCP-408 mentioned in another thread, they remind me a lot of "poofers" from the amnesia games, the monsters that chase you only to vanish. Perhaps it has potential?
Reminds me of a video of amnesia i saw where someone rounded a corner to see a poofer running at them :laugh:

I can see a lot of potential for this, illusions of 106 173 and maybe even 096.
All that would be accomplished by doing that is increased frustration for to player, as well as breaking a common theme in the game: "knowledge is safety". Currently the more you know about the SCPs and your current map the less likely you are to become trapped and then killed. Adding "poofers" would add too much uncertainty and at the same time remove the low time; the times between scares. If you are always being attacked, you get used to it, and it is not a scary. What the game wants to do is to hint at the SCPs being nearby but not show them.This adds times of tension. In Amnesia you don't see the monster until something like chapter three.
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Re: SCP Suggestions General

#878
Hey guys it's me again. Just letting you know, sorry for my last post. As I became a little idiotic at the end. I was hyper, so ya. Anyways, got some new suggestions!

-The clipboard mod that was recently made would actually be a great thing to have in the real game, as it is fun to keep your documents and research.
-SCP-274 could be growing around one part of the facility, and the player may find some of SCP-274-2s around and spray the can of SCP-274 in the players eyes, resulting in death.
-SCP-990 would be a real cool thing to encounter. Maybe while you are just wandering around, all the sudden, your vision gets blurry, and you fall down, and dream. You know what happens next.
Image
http://gorillagong.com/

I've become a gorilla.

Re: SCP Suggestions General

#879
seaal wrote:Hey guys it's me again. Just letting you know, sorry for my last post. As I became a little idiotic at the end. I was hyper, so ya. Anyways, got some new suggestions!

-The clipboard mod that was recently made would actually be a great thing to have in the real game, as it is fun to keep your documents and research.
-SCP-274 could be growing around one part of the facility, and the player may find some of SCP-274-2s around and spray the can of SCP-274 in the players eyes, resulting in death.
-SCP-990 would be a real cool thing to encounter. Maybe while you are just wandering around, all the sudden, your vision gets blurry, and you fall down, and dream. You know what happens next.
The clipboard was spoken about extensively, and since it is finished, it could probably be implemented in the game. However, remember it's still a mod, and it's up to the administrators to decide if a clipboard can be used in the game.

Not sure what to think of SCP 990, could just be used as graffiti, but lethality wouldn't be very good.

SCP 990's discussion is found here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=2454
The original idea was as an intro sequence, however it changed over time. The idea is to start with the Class-D meeting SCP-990 and speaking to him about the upcoming disaster of the breach. I think it would work best a storyboard with the commentary. Then the Class-D wakes up in a truck with the guards at the facility, however It would be easier to simply make him wake up in his cell and just get up where you would start the game.
Storyboard would require voice over. The Volgun did a recording of this here: http://www.youtube.com/watch?v=2XrP1pTHsFg
I don't like the voice of SCP-990, it sounded too old, he's supposed to be much younger. It would fit with his personality (The witty personality of a young Cold-war spy).

Re: SCP Suggestions General

#880
When u get shot by the guards that death is not scary, so I was thinking, there should be an scp that only attacks the guards, but it will possess them, turning them into some sort of a creepy beast, so when they shoot you it is scary.

Also, the game could have screams, but not girl screams, like death cries so that you are always thinking about the monsters, :173: :106: :096: causing a more long-term scare.