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Re: SCP Suggestions General

Posted: Mon Jun 24, 2013 4:24 am
by Ltn Vasquez
Crowbar wrote:Hi, me again with another suggestion, though it is for the MTF. One of the things that bothered me was the MTF shooting upon glimpsing the player and they tended to be able to see the palyer before the player could see them. I propose a slight delay and the MTF challenging the player (Code phrase or something similar) or demanding their identity. Perhaps if they encounter the player again afterwards they tell them to freeze before shooting. It's just roughly one second before the shooting starts and it gives the player a bit of warning, especially if they hadn't quick-saved beforehand or aren't wearing the ballistic vest.

EDIT: Sorry but I have another idea. Scp-963 on a dead scientist and a note with Bright's last words on the note, telling the nature of 963 to the player. If they so choose they could pick it up and wear it, but it could be a non-standard game-over or perhaps an alternate ending (I mean, you technically escaped)
MTF wear black vests.
Class-D wear big orange jumpsuits.
I think that they will be able to know exactly what a Class-D looks like.

Re: SCP Suggestions General

Posted: Sun Jun 30, 2013 2:24 pm
by Léonard
Crowbar wrote:Hi there. New guy on the board so forgive any ignorance on my end.

I have an idea for SCP-055 to be implemented, without compromising as to what it is.

My idea is that the Player could encounter it in the heavy containment zone and requires at least a level 5 card to access. Upon entrance the screen goes black, as it would if the player were closing their eyes, and get teleported back out the entrance with the door either locked or broken, and at the player's feet is a piece of paper; warning that 055 "Should not get out at any costs.", perhaps written in the player's blood and suffer light injuries from it.

But I am unsure if it would make sense canon-wise considering it's extreme difficulty in containment and being impossible to remember.
That's a good idea ! What if some items could randomly appears in the player's invetory like a "mysterious note" with "SCP-055 is not supposed to get out of the foundation" written on it after opening the door.

Re: SCP Suggestions General

Posted: Sat Jul 13, 2013 7:30 pm
by LukeDude759
Crowbar wrote:Hi there. New guy on the board so forgive any ignorance on my end.

I have an idea for SCP-055 to be implemented, without compromising as to what it is.

My idea is that the Player could encounter it in the heavy containment zone and requires at least a level 5 card to access. Upon entrance the screen goes black, as it would if the player were closing their eyes, and get teleported back out the entrance with the door either locked or broken, and at the player's feet is a piece of paper; warning that 055 "Should not get out at any costs.", perhaps written in the player's blood and suffer light injuries from it.

But I am unsure if it would make sense canon-wise considering it's extreme difficulty in containment and being impossible to remember.
That sounds a lot better than my idea for 055. I would have said to make it instantly teleport the player in front of the containment chamber, facing away, with text showing D-9341 thinking "What was I just doing?"

In all seriousness, 055's chamber's label should just have a question mark where a picture would be.

Re: SCP Suggestions General

Posted: Thu Jul 18, 2013 11:53 pm
by SCP-500
I have an idea for SCP-1916.

SCP-1916 could be found in a sealed crate which can be openned somehow, a single piece of each candy will fall out, when consumed there anomalous effects take place.

1916-1 : Martian cherry : The player moves faster and floatier.

1916-2 : Venusian berry : slower then 1916-1, but after a long period of time, the player will die of decompression sickness.

1916-3 : Lunar lime : The player begins to float up and down as if he or she was on the moon, making movement extremely difficult, if the player uses it outside in gate a or gate b and runs to fast, they will float off the map and die.

1916-4 : Jovian jelly : Makes the player move extremely slow and suffer injuries and debilitations as they attempt to move.

1916-5 : Outer space strawberry : character floats freely and bounces off walls and objects, float off the map when used in gate a or b.

1916-6 : planet X : instant death, no exceptions.

Just an idea, though rather pointless.

Re: SCP Suggestions General

Posted: Fri Jul 19, 2013 4:12 pm
by VentXekart
Has anyone suggested SCP-658 (http://www.scp-wiki.net/scp-658) yet?

If not, here's my suggestion:
They'd be a room with a bunch of cardboard boxes that have either been ripped open from the inside or knocked over, all instances of SCP-658 would be crawling around the room and outside of it. One of they might do is try to jump on the player and would cause any random electronic device in their inventory (An S-Nav, A Radio, etc.) to drop to the ground and be unusable. After a certain amount of time, it would burst open and turn into a new instance of SCP-658.

Re: SCP Suggestions General

Posted: Fri Jul 19, 2013 6:07 pm
by SCP-X
I know SCP-352 is kinda powerful,heres my idea how she would function in game

First the player will open a doors to 352's chamber,when doors are opened there will be
a huge dark corridor leading to 352's chamber,
once the player gets out of the corridor and opens doors, a dead body will fall down that 352
ate(jumpscare).That body will look bitten,without legs and arms(and will bleed).
When the player gets out he will see 352's chamber,there will be alot webs
made out of 352's hair everywhere and inside her chamber(there might be dead bodies inside the
web she made).As the player continues walking trough tunnels(like 049's but larger,like maze) he
will hear a music box playing,as he gets closer he will see 352
sitting in the middle of empty room(with bad electricity) on some box(like 096)listening to music box.

MUSIC BOX:www.youtube.com/watch?feature=


She will just sit and listen,simmilar like scp-096(she might humm to the song),once the player comes close to 352,or
infront of her(music changes)...352 will close the box(song stops), stand up,start humming,after 3 seconds she will start laughing(like witch).After 5 seconds 352 will start chasing the player.352 will walk
hunched(like old woman) once she is close to the player she will quickly attack
(simmilar attacks like 049-2,but she will use sometimes 1 hand)once the player dies 352
will start laughing like witch(first like witch,then after 5 seconds like demon).BTW there might be webs around the tunnels she
made,if the player falls in the web it will slow him down(like cobweb in minecraft) and
352 will kill the player in it.There might be some demolished desks around so the player can
hide from 352.If 352 doesnt sees the player(player is hiding)she will walk where is scripted,
when she sees the player she will stood still and do something like 096 for 5 seconds(that will give the player time to escape),after that she will start chasing him until the player dies.

While 352 is chasing the player she might say in russian(my quotes):

"Get back here"

"Boy ,you cant run from me"

Or while player is hiding:

"Get out you brat"

352 might say when she finds the player:

"Oh there you are!"

If the player is walking trough tunnels and 352 comes out,like from left/right infront of the player she will say:

"Boo!"


NOTE:352 MIGHT HAVE HER OWN TERRITORY LIKE 049,AND SHE CANT GET OUT OF IT,

May I suggest adding health packs around so player can heal himself.
Image
Image
Soooo this is my idea,if something is wrong tell me...

Re: SCP Suggestions General

Posted: Mon Aug 05, 2013 6:02 pm
by Daiguey
I have an idea for a modification on an existing SCP, specifically 096, like the scripted event in which you see a guard who has looked upon SCP-096's face you can make so SCP-096 can walk around the facility like the other main SCPs, I'm suggesting it to give a person a sense of fear when entering a room and seeing 096 walk around a corner with his back turned. I got the idea since I have only seen 096 only two time, and assume that there are others who have not seen the creature at all since you rarely walk into scripted events. :096:

Re: SCP Suggestions General

Posted: Tue Aug 06, 2013 1:07 pm
by RobbieNewton
It may have been suggested in the previous 91 pages, but is there an SCP that can control your senses, or at least give you false perceptions? I recently replayed the game Eternal Darkness, and I can't help but think that to heighten the already amazing atmosphere SCP Containment Breach has, some "screenjacking" (as it were), where you lose control of yourself, or see things that aren't really there, may serve a useful enhancing purpose.

Re: SCP Suggestions General

Posted: Sat Aug 10, 2013 11:33 am
by Wuz
I have an idea of a monster which is the victim of SCP-1407
http://www.scp-wiki.net/scp-1407
It is basically a mad researcher infected with SCP-1407, now roaming around the facility and attacking anyone he meets.
To increase the creep factor he will always make disturbing sounds like a madness mantra.
Also he might just suddenly explode into earplugs why not.

Re: SCP Suggestions General

Posted: Mon Aug 12, 2013 6:14 pm
by Gogert777
SCP-X wrote:Hmmmmmm how about adding scp-352?
Heres my idea:
Image
I don't like how everyone ignored you, because this is a awesome SCP interaction.. So you go down some halls through webs to get to her containment/chamber room, and the door opens and a body falls.. I think the bodys should either be thrown from the direction of 352 or be hanging by a thin web string and fall with a thump.
Anyway, she will mumble to herself and to "enrage" her you get close enough. If leg animations (and arm animations) get added, maybe she could shoot a web at your feet to slow you down like spider man :D I think regelis will like this one because he likes spiders and this scp is a no brainer.
Her hair is "nearly invisible to the naked eye" so i think when you are walking up to her, her hair will block the exit, and when you turn to run, you will not see the hair in the way until you are maybe a yard from it and have to force through it (walking backwards does not work) and you will hear her screams behind you. Her speed is 70km/h. or 43 mph and she is strong as well so she can break down doors (but not as quick as 096 because the door are all still reinforced steel.) so you need to be fast to run away or hide.
She should also be given a special A.I. By that I mean she does not have an innate sense of where you are, so if she thinks or knows you went say, the the right way in the 3-way room, she will go there and vice versa. And for the russian voice for 352, If we don't have a real russian person, I saw a possible voice actor, Diazz0229. He said something about wanting to make a model. Him or Diazz could do it.