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Re: SCP Suggestions General

Posted: Fri Aug 16, 2013 5:16 am
by lucasxD
what about adding black ops to the game?

black ops Chaos insurgency, trying to get documents and giving u something. good or bad?

Re: SCP Suggestions General

Posted: Fri Aug 16, 2013 6:09 am
by Omniary
Another opposing military group in conflict with the one that's trying to kill you makes me think too much of the Black Ops from Half Life. I don't really think we need another NPC faction that will complicate things with the already disagreeable antics of the MTF.

Though I wouldn't mind seeing scripted events with the Insurgency, like shooting down retreating scientists with silenced pistols, or a firefight between them and the MTF in a lobby below the player.

Re: SCP Suggestions General

Posted: Fri Aug 16, 2013 2:02 pm
by Prune
SCP-X wrote:-snippety snip-
I'm actually in favour of this despite never hearing of it, however I would not have this SCP to be roaming otherwise you'll spend so much time running from SCPs it'll become impossible to progress in the game. It would be interesting to have corridors blocked with 352's web which triggers a chase from 352, who can be easily lost by hiding out of sight. Ergo, you don't have to backtrack too far to get away from 352 and it's not a guaranteed death if you trigger the event.

Re: SCP Suggestions General

Posted: Fri Aug 16, 2013 7:19 pm
by TastyRhombus
I think SCP-517 should be included in a future update. It wouldn't be as hostile an SCP as others, and perhaps it's file could be mildly damaged, to help make what it does obscure to people not familiar with it.

If the player happens to have activated SCP-517, and the computer time had become 1:43 A.M., then the arms would begin to appear and slowly reach after the player, as time passes more arms will emerge closer to the player and travel faster. Once they get to the player maybe a quick death animation could occur where the player is flung onto their back and dragged screaming into blackness.

It would be a good SCP, but wouldn't be overly dangerous to players, unless you like playing at 1 in the morning.
SCP-517

Re: SCP Suggestions General

Posted: Sat Aug 17, 2013 1:38 am
by Zbee
Please find new hosting for the game. Your links oft don't work for me, or take a very long time to load/download.

If you'd like to host with me, I could provide a free mirror, for any and all versions, just PM me.

Re: SCP Suggestions General

Posted: Fri Aug 30, 2013 12:00 am
by AlexTobyTeam
I personally think that SCP-001-J would be funny to see. It could be a scripted ending like Gates A and B, or getting infected by SCP-008. I'm sure you could find a fitting model somewhere on the internet, or if you wanted to make one of your own, it seems simple enough. And if you don't like the idea that much, then you could make an Easter egg, as someone mentioned above. I mean, SCP-789-J is already in the game. After that, anything doesn't seem TOO comical.

Re: SCP Suggestions General

Posted: Fri Aug 30, 2013 12:02 am
by Ltn Vasquez
AlexTobyTeam wrote:I personally think that SCP-001-J would be funny to see. It could be a scripted ending like Gates A and B, or getting infected by SCP-008. I'm sure you could find a fitting model somewhere on the internet, or if you wanted to make one of your own, it seems simple enough. And if you don't like the idea that much, then you could make an Easter egg, as someone mentioned above. I mean, SCP-789-J is already in the game. After that, anything doesn't seem TOO comical.
An ending? More like an easter egg. No one will bother with an ending aying, "I don't feel like getting out. I'll just stay here and make a few smokestacks with all this 420.

Re: SCP Suggestions General

Posted: Fri Aug 30, 2013 12:22 am
by AlexTobyTeam
Ltn Vasquez wrote:
AlexTobyTeam wrote:I personally think that SCP-001-J would be funny to see. It could be a scripted ending like Gates A and B, or getting infected by SCP-008. I'm sure you could find a fitting model somewhere on the internet, or if you wanted to make one of your own, it seems simple enough. And if you don't like the idea that much, then you could make an Easter egg, as someone mentioned above. I mean, SCP-789-J is already in the game. After that, anything doesn't seem TOO comical.
An ending? More like an easter egg. No one will bother with an ending aying, "I don't feel like getting out. I'll just stay here and make a few smokestacks with all this 420.
That works, too. It would probably be better as an Easter egg, anyways. It could give players a good laugh. And pressing it either results in the screen going black, or... nothing. It could just be a dud. After all, if you read the article, no one has ever actually pressed it, so it could've been a fake the entire time!

And, like most of the other SCP's, it could have a document outside its room, so players might be afraid to press it, in fear of ending their game (which it may or may not do).

Re: SCP Suggestions General

Posted: Fri Aug 30, 2013 12:41 am
by Trialtrex21
AlexTobyTeam wrote:I personally think that SCP-001-J would be funny to see. It could be a scripted ending like Gates A and B, or getting infected by SCP-008. I'm sure you could find a fitting model somewhere on the internet, or if you wanted to make one of your own, it seems simple enough. And if you don't like the idea that much, then you could make an Easter egg, as someone mentioned above. I mean, SCP-789-J is already in the game. After that, anything doesn't seem TOO comical.
Er. No. SCP-001-J is not a canon SCP, and Regalis is only including a select few canon SCPs, SCP-420-J being one exception.

Re: SCP Suggestions General

Posted: Fri Aug 30, 2013 5:50 pm
by Glitch
And 789-J

nyeh, this guy:
http://www.scp-wiki.net/scp-639