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Re: SCP Suggestions General
Posted: Fri Aug 30, 2013 7:07 pm
by XenuLies
I agree, he would work well with the looking mechanics. He should just be sitting in a normal chamber; nothing fancy, just a level 1 or 2 gate. He wouldn't try to attack you, but he would acknowledge your presence.
Re: SCP Suggestions General
Posted: Thu Sep 12, 2013 2:25 am
by SmearFree
SCP-542 Should definitely be in the game, because, think of it you're walking along then this guy pops out with a knife saying, "TIME FOR THE OPERATION!" I mean I'd be scared. Also if you read his wiki page, it's so interesting! The things he does, its just crazy!
Re: SCP Suggestions General
Posted: Tue Sep 17, 2013 9:34 am
by guysensei1
This suggestion regards that tunnel where the lights go out and SCP-173 appears.
Too many times I've walked into that place backward, running away from SCP-106, and the lights go out, and instant death.
I suggest that the game force the view towards SCP-173 once the lights go on. (Not permanently, just switch so that you face it when the lights go back on. After that you can look wherever)
Re: SCP Suggestions General
Posted: Tue Sep 17, 2013 10:56 pm
by Ltn Vasquez
guysensei1 wrote:This suggestion regards that tunnel where the lights go out and SCP-173 appears.
Too many times I've walked into that place backward, running away from SCP-106, and the lights go out, and instant death.
I suggest that the game force the view towards SCP-173 once the lights go on. (Not permanently, just switch so that you face it when the lights go back on. After that you can look wherever)
Well, if you're in a facility with SCP-173, you should probably be careful with where that thing is, and remember that it is on your discretion. This would just make it too easy.
SmearFree wrote:SCP-542 Should definitely be in the game, because, think of it you're walking along then this guy pops out with a knife saying, "TIME FOR THE OPERATION!" I mean I'd be scared. Also if you read his wiki page, it's so interesting! The things he does, its just crazy!
Yeah... you're going to have to do MUCH better than that. It's hardly pursuasive, give us more reasons why he is a good character to involve in the game.
Re: SCP Suggestions General
Posted: Sat Sep 21, 2013 9:24 pm
by Frenzied_D_Class
I agree with the SCP-096 mechanics. But what if SCP-096 actually roamed?
Think about it.
SCP-096 would just stay in aa room all day.
He'd want some fresh air!
If you make it thourgh SCP-096's room without getting torn to death and escape (moving on)
What if it actually went outside the room and roamed the halls of the facility?
Instead of 173 waiting for a hug behind a door you will be approached by SCP-096!
Re: SCP Suggestions General
Posted: Sat Sep 21, 2013 9:26 pm
by That Same Anon
Frenzied_D_Class wrote:I agree with the SCP-096 mechanics. But what if SCP-096 actually roamed?
Think about it.
SCP-096 would just stay in aa room all day.
He'd want some fresh air!
If you make it thourgh SCP-096's room without getting torn to death and escape (moving on)
What if it actually went outside the room and roamed the halls of the facility?
Instead of 173 waiting for a hug behind a door you will be approached by SCP-096!
It'd be too easy to see his face.
Re: SCP Suggestions General
Posted: Sun Sep 22, 2013 6:02 pm
by Serosan
They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.
Re: SCP Suggestions General
Posted: Tue Sep 24, 2013 1:57 am
by Ltn Vasquez
Serosan wrote:They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.
No. 513 just got added, you can't just take it out and replace it.
Re: SCP Suggestions General
Posted: Tue Sep 24, 2013 3:59 pm
by Oshizu
Got an small suggestion
When player sees SCP-513-1 his screen maybe could get a little shaky or blurry
Also: Delay the door malfunction event for few seconds like 5-7
It's little stupid that door open when baldie is still walking to

Re: SCP Suggestions General
Posted: Wed Sep 25, 2013 4:44 am
by Serosan
Ltn Vasquez wrote:Serosan wrote:They can add SCP-1471 as an alternative to SCP-513, since 513 kills you at the end. SCP-1471 looks more frightening than SCP-513, in my opinion. It can be made as you look through a computer in the facility or something that would be capable of apps and a picture with SCP-1471-A appears and after that, you start seeing it in the game similar to SCP-513-1.
No. 513 just got added, you can't just take it out and replace it.
I didn't mean 513 to get replaced, but to add 1471 as another shocker in there.