Page 8 of 30

Re: FAQ, a list of frequently asked questions

Posted: Fri Jun 28, 2013 7:25 am
by Glitch
yzend wrote: we are having trouble figuring out how to change the music to a different song,
The sound files are in .ogg format, which you can edit using Audacity, which is a free program.

Re: FAQ, a list of frequently asked questions

Posted: Sun Jun 30, 2013 5:58 pm
by LukeDude759
I have a playthrough of SCP: CB (It's in my signature if you want to check it out). Can I monetize the videos, or do I have to ask Regalis for permission in a PM or email?

Edit: This doesn't seem to be getting any attention. I'll just post it in off topic.

Re: FAQ, a list of frequently asked questions

Posted: Sat Jul 06, 2013 5:24 pm
by ZarHakkar
Regalis wrote: How about some guns! - Nope. Simple as that.
S'cuse me, but would anyone mind linking me to the thread where this rule originated? I can't seem to find it.

I'm just curious as to the reason why the "No guns" restriction for suggestions is in place? I mean, I've seen various responses about "not turning the game into COD", and "guns give you a sense of security", and all that, and I can understand these points, but I am just wondering if there are any other reasons I could know about?
The reason I'm asking, is that, I have several ideas of SCP-objects and how to implement them in SCP:CB, as I am a great fan of it. One of these SCP-objects is SCP-127, also known as "The Living Gun", which, you would already see, complications arise.
Spoiler
Image
:3

Re: FAQ, a list of frequently asked questions

Posted: Wed Jul 10, 2013 9:42 pm
by Ltn Vasquez
ZarHakkar wrote:
Regalis wrote: How about some guns! - Nope. Simple as that.
S'cuse me, but would anyone mind linking me to the thread where this rule originated? I can't seem to find it.

I'm just curious as to the reason why the "No guns" restriction for suggestions is in place? I mean, I've seen various responses about "not turning the game into COD", and "guns give you a sense of security", and all that, and I can understand these points, but I am just wondering if there are any other reasons I could know about?
The reason I'm asking, is that, I have several ideas of SCP-objects and how to implement them in SCP:CB, as I am a great fan of it. One of these SCP-objects is SCP-127, also known as "The Living Gun", which, you would already see, complications arise.
Spoiler
Image
:3
Simply because Nope and Regalis said nope. It just breaks the terror from the game, making you able to destroy what scary things in the game.

Speaking of this rule, there is also a rule on no gun threads. Does this include threads on models for the NPCs' guns? I find that I might make a new model some time in the future. With Blitz3D. Jah, forgive me for my previous comment, eh?

Re: FAQ, a list of frequently asked questions

Posted: Thu Jul 11, 2013 6:05 am
by Steelpoint
Here is the "Official Stance on Firearms ingame" thread I started a long time ago. I eventually locked it since the discussions were going in circles.

Re: FAQ, a list of frequently asked questions

Posted: Thu Jul 11, 2013 6:23 am
by Ltn Vasquez
Steelpoint wrote:Here is the "Official Stance on Firearms ingame" thread I started a long time ago. I eventually locked it since the discussions were going in circles.
I read it entirely, and as such, I believe I will have to either keep my firearm models to myself or post in the mods section, which I believe is alright. Mind you, I only want to make one for the NPC's, no the player.

Re: FAQ, a list of frequently asked questions

Posted: Tue Jul 16, 2013 5:32 am
by Awesomeguy147
Ltn Vasquez wrote:
Steelpoint wrote:Here is the "Official Stance on Firearms ingame" thread I started a long time ago. I eventually locked it since the discussions were going in circles.
I read it entirely, and as such, I believe I will have to either keep my firearm models to myself or post in the mods section, which I believe is alright. Mind you, I only want to make one for the NPC's, no the player.
I am pretty sure that models for NPC guns are ok, you just can't suggest for the player to be able to use guns.

Re: FAQ, a list of frequently asked questions

Posted: Mon Jul 22, 2013 10:13 pm
by kapamikey222
You should add scp-999 because maby it can block some attacks feom scp-173 and the MTF it says in the forms it can even take a bullet for a person.
also it follows you lev 1+ and add 682 so that this cute scp can "Play" with it. make scp 682 if added spit acid

Re: FAQ, a list of frequently asked questions

Posted: Mon Jul 22, 2013 10:20 pm
by kapamikey222
add scp 099 to the game make it damage the player if to close while examining it.Also make it like the cowbell and you will see it but you not kill you over time.If you look at it for about 30 sec up close you may kill yourself like the scp-012 death.

Re: FAQ, a list of frequently asked questions

Posted: Tue Jul 23, 2013 5:34 am
by Ltn Vasquez
kapamikey222 wrote:add scp 099 to the game make it damage the player if to close while examining it.Also make it like the cowbell and you will see it but you not kill you over time.If you look at it for about 30 sec up close you may kill yourself like the scp-012 death.
... There is everything wrong with this, but let me be nice.

Please do not double post, you can find that rule in the forum rules thread.

The FAQ is not the place to post your suggestions, try the other threads.

Welcome, as well, but please go searching around before you start doing stuff that is not correct here.