Re: How to get rid of 096!

#21
theunbeholden wrote:What I don't get is why don't those things die when they get shot.. I can buy them having great unnatural powers.. but invulnerable to deadly projectiles? That stretches credibility unless you can physically see an armored carapace surrounding them... or if its metal object like some of the SCP's.
SCP-096 would have to materialize in order to grab you and take you into its world so I don't buy that.
You mean 106, not 096?
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

Re: How to get rid of 096!

#22
Guys, I wasn't talking about game wise, I was talking about Foundation wise. In the SCP Foundation, they just put SCP-096 into SCP-432 and slam the door behind that bitch. Works with all the Class-D's and shit.
Last edited by Soulzarath on Tue May 14, 2013 10:07 pm, edited 1 time in total.
Sometimes i need to know when to stop so i dont get my ass handled

KCF

Re: How to get rid of 096!

#26
rarityismahwaifu wrote:
Yuno Gasai wrote:You can try run far away from SCP-096, save game and load game :096:
Not sure if it's gonna work thought. But atleast it's worth a try
It don't stop for shit. Maybe your safe while your in pocket dimension or scp 914's room.
Put it in 914. Set to rough. Repeat as necessary. 096 dealt with. Probably not, though :P
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP