Virtus Tenebrae wrote:
It's too easy. You should count your luck in getting a gas mask so early in the game.
I don't see the harm in it. The level 2 keycard is almost useless anyway, the only door it seems to open is the one for SCP-914
The door requirements and keycard layout really needs to be worked on. As far as being lucky finding the gas mask, that's more or less balancing out gameplay, not luck. If it were not found at the beginning like it is now there would be no way for players to advance passed the gas walkway where
pops up which is very early in game. Maybe on Keter difficulty you could deny players key items, but something like that shouldn't even be considered on Euclid (Normal). You have to look at it from a new player's perspective, would you want to keep playing a game where you get auto killed at the beginning every time? Probably not