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Re: Dev Topic #3
Posted: Sun Apr 14, 2013 11:42 am
by InnocentSam
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 11:48 am
by Virtus Tenebrae
That Same Anon wrote:InnocentSam wrote:
1025 was in the last load screen.
but now it has textures for inside the book:
three i remember:
Common Cold
Lung Cancer
Cardiac Arrest
There are 6 illnesses. I haven't seen the full extent of them all though.
- lung caner - makes you cough more and more (the only one I've myself seen)
chickenpox - Probably nothing more than a nuissance
common cold - might impare visuals?
appendictis - probably intense pain and eventual death
asthma - most likely impaired movement
cardiac arrest - I'd imagine instant death
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 12:51 pm
by Virtus Tenebrae
Oh yeah, I completely forgot...
THANK YOU REGALIS SO MUCH!! YOU ARE APPRECIATED!!
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 1:04 pm
by SCP 513
Jimmies rustled [x]
I accidentally looked at 096 then ran... i was at 049 corridor... then i ran from zombies and the plague doctor, i met 096 again... many jimmies rustled.
Also, a bug... whenever 049 caught me, i was zombie, i saw 049 was just crouching on floor and MTF didn't give a fuck on 049.
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 2:21 pm
by That Same Anon
bugs, check.
rustledjim, check.

, check.
good
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 2:30 pm
by Juicy

is too sslooowwww
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 2:32 pm
by That Same Anon
at the very least, in the new scene he looks very slow. he should run at about say, 1.5? as if starting a run.
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 3:28 pm
by Dality
SCP 513 wrote:i saw 049 was just crouching on floor
That was kinda funny for me.
Maybe MTF wasn't shooting at 049 because he was not going at him(he meant no hazard), but you were moving and dangerous - that's why he had to shoot you.
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 3:39 pm
by InnocentSam
I think I know what's wrong with 008's room. The door leading into it is one of the "oppositely connected" doors, meaning if one's open, the other isn't. Problem is, it starts off the other way around

the door leading
into 008's chamber is open, but the one leading to the hazmat suits is closed.
Should be an easy fix.
Re: Dev Topic #3
Posted: Sun Apr 14, 2013 3:41 pm
by Juicy