nope, Cube World (great game) just released it's public alpha a few days ago. I'd say this is still alpha considering all the stuff still yet to be implemented. SCP is glorious.Glitch wrote:Alpha is testing among devs. When the public gets hold of it, it becomes a beta.
Re: Dev Topic #3
#372still can't wait for that map editor, i will annoy so many pe-
oh my god
guys
what hapens if we place 2 096 rooms
will it like instantly MAV
holy shit disguise troll maps and oh shit troll maps everywhere
inb4 maps shaped like a giant wang
oh my god
guys
what hapens if we place 2 096 rooms
will it like instantly MAV
holy shit disguise troll maps and oh shit troll maps everywhere
inb4 maps shaped like a giant wang
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #3
#373The term of Alpha and Beta is somewhat subjective now days.
My personal interpretation is that Alpha is a very early version of software that is unfinished but forms the bare bones of the final product, the Beta would be far more complete but still requires bug testing and the such.
My personal interpretation is that Alpha is a very early version of software that is unfinished but forms the bare bones of the final product, the Beta would be far more complete but still requires bug testing and the such.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.
Re: Dev Topic #3
#374The map editor is now ready. :) I'll release it some time next week along with v0.7.4 (which unfortunately doesn't have that much new stuff because I've mostly been working on the map editor).
096 is spawned in the first room you enter, and nothing happens in the second.That Same Anon wrote:what hapens if we place 2 096 rooms
Re: Dev Topic #3
#375I believe I've seen a bug where if you enter the lock room that has 096 first, you'll cause an error in the generator room where the guard will act as if he saw 096 when there's nothing there. And when 096 is meant to kill him, he just stands there, shooting and spinning around in circles. I'm not sure if its been fixed, since I last saw it around 0.7.1 or before.Regalis wrote:096 is spawned in the first room you enter, and nothing happens in the second.
It slep time bunner.
Re: Dev Topic #3
#376fangasm
Also, video, omniary? that sound hilarious
Also, video, omniary? that sound hilarious
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #3
#377I didn't know you could still find 096's old lockrooms, thought they were removed when he got his new room.
ERIC IS LOVE, ERIC IS LIFE.
Re: Dev Topic #3
#378That Same Anon wrote:Also, video, omniary? that sound hilarious
Spoiler
They're still in the game, but they've been moved into the office zone.SCP-500 wrote:I didn't know you could still find 096's old lockrooms, thought they were removed when he got his new room.
It slep time bunner.
Re: Dev Topic #3
#379Would be good if you could release 0.7.4 by erm... Thursday, Holiday. Also whats with the moon being in SCP?
Hello, I am [[REDACTED]], [[REDACTED]]. I have been a fan of SCP for [[REDACTED]] [[REDACTED]]. I am also on the SCP:CB Wiki, and thats it so... [[REDACTED]] off much?
Re: Dev Topic #3
#380Errr... you seriously expect Regalis to put out game releases on a day that is specifically convenient to you?Daniel123Shaw123 wrote:Would be good if you could release 0.7.4 by erm... Thursday, Holiday. Also whats with the moon being in SCP?
Oh i wish... maybe we could get the next SCP release on tuesday. Or maybe even on monday, that would be awesome!
But on a more serious note now.
I also ran across 096's old room at one point but got a little issue shortly after. I didn't want to go through 096's chamber and instead went back looking around for a different path.
Then I walked into my bro's new room. The MTF was there. complaining and whining. But my bro was missing. So the MTF was talking to himself but didn't even get to the shooting bit.
Door remained closed, naturally. Greeeeat :(
