Re: Dev Topic #3
Posted: Wed Apr 17, 2013 4:35 pm
Well, I studied them as category of virus, but wikipedia says that's wrong. But it is a germ, and their infections are different from normal chemical absortion.
I know, 714 would be useless against 008.Lusor1111 wrote:Their infections are different from normal chemical absortion.
Coffin should be in the First Zone.Tikara wrote:ALSO, is it just me, or has 895 not been showing up in the maps anymore? I've gone through at least 5 games exploring the whole map seed and not ONCE did I find that coffin.
Lusor1111 wrote:The Why the decontamination zone is even there? If the virus can't be contagied by air it makes no sense, just by semoving the hazmat clothes you would no longer carry any risk of infection. I could make sense if instead of the tiny amount of viral matter they had, there where something that could spray the virus over you.
Y'all are forgetting some important bits here. One, SCP-008 has an infection rate of 100%. The Foundation takes no risks with containment. Two, SCP-008 can be spread through ANY bodily fluid. This includes sweat, tears, blood, saliva, [DATA EXPLICIT}, etc. Three, HazMat suits are pretty hardy and won't be cut up by a few pieces of flying debris.James The Skunk wrote:What I think is weirder is why even bother with the Haz Mat suit?
It does make kind of sense but the only thing is does is just protect you from a little shard of glass that cuts and infects you.
Honestly, you have any better ideas for implementation, let me know.Virtus Tenebrae wrote:Three, HazMat suits are pretty hardy and won't be cut up by a few pieces of flying debris.
Off the top of my head... SCP-020, SCP-217 and SCP-651. A detailed report on why they're good additions is thrown somewhere in SCP Suggestions.InnocentSam wrote:Honestly, you have any better ideas for implementation, let me know.
Tried that. Too many animated textures made the game lag. Although that may have been down to shoddy implementation.Virtus Tenebrae wrote:SCP-020InnocentSam wrote:Honestly, you have any better ideas for implementation, let me know.
What about SCP-217? It can't be too hard to impliment. There's already a pain system for the tissue convertion. The only thing you'd really have to add is a faint ticking noise.InnocentSam wrote:Tried that. Too many animated textures made the game lag. Although that may have been down to shoddy implementation.Virtus Tenebrae wrote:SCP-020InnocentSam wrote:Honestly, you have any better ideas for implementation, let me know.