Blinking.... In the mod I was once making (Progress is slow/nonexistant now) I tried to remove it..... Thousands of hundred of millions of references.MonocleBios wrote: 'noblink on' is more intuitive, as it freezes the blink counter and for extra measures forces the blink overlay to be transparent.
Re: Making a trailer ...
#22Thanks so much for your help, MonocleBios. These commands are super useful!MonocleBios wrote:Here's the modified client: http://www.mediafire.com/?7f9udbtntgw33i6
As some have said above, F3 opens the console. The two additional commands are 'framemult #' and 'noblink on/off'
For example, 'framemult 0.5' will cause the game to run at 1/2 speed while maintaining appropriate fps.
'noblink on' is more intuitive, as it freezes the blink counter and for extra measures forces the blink overlay to be transparent.
Regards,
Re: Making a trailer ...
#23Good Job Volgun. Keep it up, I look forward to more of your work 
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.
http://www.gageallen.com
http://www.gageallen.com
Re: Making a trailer ...
#24Look, i'm not one for cursing. If you know me, I have never cursed on this forum.
But I will go half that far.
Test 2 was the most awesome ******* trailer I have ever seen.
But I will go half that far.
Test 2 was the most awesome ******* trailer I have ever seen.
