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Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 3:50 am
by Stormy
Okay, I've noticed that in the game the NPCs move their entire bodies when they want to face a direction. I think that it would be better if they could turn their heads also. It just looks unnatural how they move in game right now. I've especially noticed this problem with the updated 096 scripted sequence when the guard turns his entire body just to face him.
Re: Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 9:03 am
by Glitch
I'm guessing that's because it's simpler to just make them rotate their entire body instead making animations for their heads turning and coding the animations in.
Re: Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 9:07 am
by Omniary
Yeah, not to mention that we have quite a few animators. Not accounting for Mirocaine now, the only one that comes to mind is Night.
Re: Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 3:01 pm
by Night
Making such small animations shouldn't be hard at all, really. I believe that it can even be done through code(it might even be better). The only problem (from my part), is that I barely talk to Regalis, so it's harder for me to decide on stuff like this, and actually plan how stuff will look in-game. (e.g when the new 096 model was added, Regalis didn't tell me that he was going to make 096 rotate while panicking.)
The last time I have ever talked to him was when I sent him the new forum smileys, which was quite a while back.
Re: Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 10:59 pm
by SlinkyCatalyst
Night wrote:Making such small animations shouldn't be hard at all, really. I believe that it can even be done through code(it might even be better). The only problem (from my part), is that I barely talk to Regalis, so it's harder for me to decide on stuff like this, and actually plan how stuff will look in-game. (e.g when the new 096 model was added, Regalis didn't tell me that he was going to make 096 rotate while panicking.)
The last time I have ever talked to him was when I sent him the new forum smileys, which was quite a while back.
He rotates like he has greased butter on his feet. I think his body should just be static while the freak-out animations play.
Re: Why Can't NPCs turn their Heads?
Posted: Fri Apr 19, 2013 11:04 pm
by Night
Tell that to Regalis, I can't do anything about it.
The model, originally, was supposed to stay static.
Re: Why Can't NPCs turn their Heads?
Posted: Sat Apr 20, 2013 5:57 pm
by SlinkyCatalyst
Yes, I know, I'm only hoping he'll read that post.
Re: Why Can't NPCs turn their Heads?
Posted: Mon Apr 22, 2013 2:18 pm
by Stormy
I'm praying that Regalis sees this thread and contacts you Night on collaboration on animation. Not just for the head movement but with your upcoming MTF and updated 096 models as well. The update really needs better animations to make it great.
Re: Why Can't NPCs turn their Heads?
Posted: Mon Apr 22, 2013 7:51 pm
by mrpeanut188
I've suggested this before, but you should splice the model, since Regalis hasn't coded animation blending.
So the legs, head, and torso are different models, drawn at the same origin point, but match up, so that the legs can be walking, the torso shooting, and the head looking away, all at once.
All controlled by a state machine, along with the current AI.
Re: Why Can't NPCs turn their Heads?
Posted: Tue Apr 23, 2013 3:56 am
by Virtus Tenebrae
But doesn't SCP-173 have a turnable head in-game?