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More SCP-682 Action

Posted: Mon Apr 22, 2013 11:09 pm
by The Radical Larry
I was thinking in a certain hallway, maybe 682 would give a loud roar and bump into it. The side would be dented, lights would flicker, not like the intro.

Gunshots would fire real close, he would bump into it again, the halls would gent even more caved in, lights would get dimmer, maybe even some falling
To do this, you would have to change the properties of the brightness

So what do you think?

Re: More SCP-682 Action

Posted: Mon Apr 22, 2013 11:23 pm
by Agent Shlocky
That'd be really cool, but seems a little hard to dent the walls. Though I don't know much about unity. I do like that 682 has been a fear of the unknown, type entity. He's much scarier since we cant see him... yet.

Re: More SCP-682 Action

Posted: Mon Apr 22, 2013 11:30 pm
by FoxMccloud64
Some screen shaking (like a earthqueake) could be cool too :)

Re: More SCP-682 Action

Posted: Tue Apr 23, 2013 2:20 am
by Destructoid
The blitz3D website states the engine does terrain deformations, so it could work. Most of the rooms are supposedly embedded in the ground so I don't know how this would work, is he in the caves or something? A new room that has two parallel hallways and maybe a small window could do this nicely.

Re: More SCP-682 Action

Posted: Tue Apr 23, 2013 10:06 pm
by The Radical Larry
Maybe Reg would have to make a brand new hallway for this

Re: More SCP-682 Action

Posted: Fri Apr 26, 2013 12:03 am
by TheVolgun
I would absolutely love to work on 682 in game ...

http://www.youtube.com/watch?v=_3DZyQseCrg

As you can see I've done a bit of voice work already.

Thoughts?

Regards,

Re: More SCP-682 Action

Posted: Fri Apr 26, 2013 12:08 am
by Killing_You
TheVolgun wrote:I would absolutely love to work on 682 in game ...

http://www.youtube.com/watch?v=_3DZyQseCrg

As you can see I've done a bit of voice work already.

Thoughts?

Regards,
Awesome as always. I wonder what else you would like to voice?

Re: More SCP-682 Action

Posted: Fri Apr 26, 2013 1:01 am
by billynilly
Killing_You wrote:
TheVolgun wrote:I would absolutely love to work on 682 in game ...

http://www.youtube.com/watch?v=_3DZyQseCrg

As you can see I've done a bit of voice work already.

Thoughts?

Regards,
Yes you should I saw your videos and they were very well done especially the d-class orientation that was funny as hell :) .

Re: More SCP-682 Action

Posted: Fri Apr 26, 2013 1:05 am
by billynilly
Great idea and also there should be a scene where 682 chases you and you have to hide away in shelters and small rooms and wait till he is out of your way and then you do it again when he sees you and you have to keep doing this until you reached the ending of the game. :)

Re: More SCP-682 Action

Posted: Fri Apr 26, 2013 10:16 am
by The Radical Larry
BluePhoenix wrote:More SCPs is always good but I don't get why everyone is so obsessed with 682.
It is just a big unkillable lizard, not all that interesting.
Well I didn't think it was getting enough of the spotlight,
I respect your opinion, but I like that Lizard