Page 2 of 2

Re: 0.7 Is too freaking dark

Posted: Tue May 14, 2013 9:30 pm
by Soulzarath
Dude seriously though this darkness is pissing me off. I cannot see five feet in front of my face.

Re: 0.7 Is too freaking dark

Posted: Wed May 15, 2013 12:41 am
by scpharrisee
Soulzarath wrote:Dude seriously though this darkness is pissing me off. I cannot see five feet in front of my face.
I agree, it needs to be slightly brighter. I can't even tell where the f*ck I'm going in maintenance tunnels. Actually, make that ANY tunnel.

Re: 0.7 Is too freaking dark

Posted: Wed May 15, 2013 10:41 am
by SCP-500
It is a bit too dark in some areas, has anyone noticed there will be rooms in which when you walk into the screen darkens?, if you walk back and forth from the door, the screen will brighten and darken rapidly.

those rooms used to scare me more then 173 or 106. :sad:

Re: 0.7 Is too freaking dark

Posted: Sat May 18, 2013 11:49 am
by Boatman
or just add some sort of nightvision, and you can make the game as dark as you want.

Re: 0.7 Is too freaking dark

Posted: Sat May 18, 2013 6:55 pm
by scpharrisee
Boatman wrote:or just add some sort of nightvision, and you can make the game as dark as you want.
Night vision with this engine?

Re: 0.7 Is too freaking dark

Posted: Sun May 19, 2013 2:01 am
by Soulzarath
Boatman wrote:or just add some sort of nightvision, and you can make the game as dark as you want.
The crapmart engine we're using for SCP will not allow any shining or brightness effects (e.g. flashlights). Regalis didn't actually put any darkness in the game, he just put a bunch of black shit in the player's vision. I discovered this when fucking with the GFX.