Creepy 106 messages

#1
Since Larry already leaves tons of creepy messages in the pocket dimension, why can't he do so in the facility too? Nothing really frequent, just a few for whenever he abducts certain victims. For example, around/in Dr. Maynard's office there could be corrosion and a message like "I have the Doctor". Just a thought :106: :106: :106:
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Creepy 106 messages

#2
I do agree with this. Right now I don't think SCP 106's cruel, twisted and inhumane humour is elaborated on yet. It could easily be shown through scripted sequences and traces of where he's been. He could have some sickening messages on the wall like:
"Your intestines will make a perfect skipping rope."
"This whole place would look better in red don't you think?"
"Don't bother avoiding me, I'm always a few feet away."
"Given up yet? I'll give you 10 seconds to run before I get bored of you."
"What's the matter? Have I failed to entertain you yet?"
"I'll tenderize your skull before I hang it in my trophy room."
ey b0ss, can I habe de pussi plz?

Re: Creepy 106 messages

#3
Yeah, you see what I'm going for! On top of more creepy notes in the facility, 106 needs to be further developed as a complete sadist - and this can be done with creepy additions to the pocket dimension as well, where he is the god after all.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Creepy 106 messages

#4
While I do see this as a good idea, I don't think it is really canon. 106 has, of course, breached containment before. If 106 had left messages around the facility during these breaches, they would have been recorded by The Foundation. The only reason why it's OK to do it in the pocket dimension is because there is no established nature of it.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Creepy 106 messages

#5
Trialtrex21 wrote:While I do see this as a good idea, I don't think it is really canon. 106 has, of course, breached containment before. If 106 had left messages around the facility during these breaches, they would have been recorded by The Foundation. The only reason why it's OK to do it in the pocket dimension is because there is no established nature of it.
That is quite true. I suppose 106 could leave traces of where he has been such as a trail of mucous leading to a wall where you see a human shaped patch of mucous. Anything to show the player how he kills people.
ey b0ss, can I habe de pussi plz?

Re: Creepy 106 messages

#6
Prune wrote:
Trialtrex21 wrote:While I do see this as a good idea, I don't think it is really canon. 106 has, of course, breached containment before. If 106 had left messages around the facility during these breaches, they would have been recorded by The Foundation. The only reason why it's OK to do it in the pocket dimension is because there is no established nature of it.
That is quite true. I suppose 106 could leave traces of where he has been such as a trail of mucous leading to a wall where you see a human shaped patch of mucous. Anything to show the player how he kills people.
That would be really cool to see in-game. As for scpharrisee's suggestion, there could be an easter egg 106 note in the doctor's office saying "The doctor is out." or "The doctor has checked out." Something to that extent. :D

Re: Creepy 106 messages

#7
Prune wrote:That is quite true. I suppose 106 could leave traces of where he has been such as a trail of mucous leading to a wall where you see a human shaped patch of mucous. Anything to show the player how he kills people.
That seems like a much better idea, and I remember that some time ago Regalis said he would want to add something like that.
TheRooster09 wrote:That would be really cool to see in-game. As for scpharrisee's suggestion, there could be an easter egg 106 note in the doctor's office saying "The doctor is out." or "The doctor has checked out." Something to that extent.
I like that idea. It'd be a spooky but funny little easter egg.

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Creepy 106 messages

#9
Prune wrote:
Trialtrex21 wrote:While I do see this as a good idea, I don't think it is really canon. 106 has, of course, breached containment before. If 106 had left messages around the facility during these breaches, they would have been recorded by The Foundation. The only reason why it's OK to do it in the pocket dimension is because there is no established nature of it.
That is quite true. I suppose 106 could leave traces of where he has been such as a trail of mucous leading to a wall where you see a human shaped patch of mucous. Anything to show the player how he kills people.
That's pretty sick! (no pun intended)

Or a decomposed body (half a corpse?) lying in a puddle of fresh, sizzling acid - that would be a grim way to remind the player that 106 was nearby. One thing this game really needs are D-class corpses, it's like all their bodies vaporized right after the containment breach...
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

Re: Creepy 106 messages

#10
scpharrisee wrote:
Prune wrote:
Trialtrex21 wrote:While I do see this as a good idea, I don't think it is really canon. 106 has, of course, breached containment before. If 106 had left messages around the facility during these breaches, they would have been recorded by The Foundation. The only reason why it's OK to do it in the pocket dimension is because there is no established nature of it.
That is quite true. I suppose 106 could leave traces of where he has been such as a trail of mucous leading to a wall where you see a human shaped patch of mucous. Anything to show the player how he kills people.
That's pretty sick! (no pun intended)

Or a decomposed body (half a corpse?) lying in a puddle of fresh, sizzling acid - that would be a grim way to remind the player that 106 was nearby. One thing this game really needs are D-class corpses, it's like all their bodies vaporized right after the containment breach...
I don't think 106 leaves his kills laying around, if I'm not mistaken I think he either kills then takes them to his PD or just takes them to his PD to mess with and then kills them. Your idea about leaving traces could still be used though; There could be a corrosion spot on the ceiling and underneath it a blood splatter that leaves a trail from the floor, up the wall and to the ceiling where the corrosion spot is making it look like the body was dragged up the wall to the ceiling. If they wanted to get crazy with the idea they could also make it drip the black mucous and when it touches the player it will do minor damage to him.

I agree about leaving more corpses around, there is a ton of unused potential there. They could have 049 use the elevator to follow you upstairs and granted you can evade him by running through a room or two shutting the doors behind you, however any corpses you've passed while evading him will be zombies the next time you enter those rooms again. You may laugh and say "But they're easy to run around." but can you imagine those intense moments when :173: pops up in one of those rooms with them in it. Same can be used for 008, once infected a message can appear after a while saying you are sweating a lot ( or dripping blood since the glass cuts you, if I'm not mistaken) and when ever you walk/sprint over top of a corpse it will be reanimated the next time you enter that room. :gasp:

Edit* I forgot to mention that walking/sprinting over top of them would imply your bodily fluids (blood, sweat) dripped on them causing them to reanimate :P