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Re: Creepy 106 messages

Posted: Wed May 01, 2013 11:40 am
by Glitch
106 does leave his kills lying around. After torturing and killing them he just dumps their hollow decayed corpses back in the real world.

I do think 106 could do with more scripted events, stuff like a D-Class being dragged into a wall, or 106's face staring at you from a wall, and melding back in when you see him.

Too lazy to write proper paragraph, phone keyboard makes my thumb tired.

Re: Creepy 106 messages

Posted: Wed May 01, 2013 4:14 pm
by FireFox
Possibly, When approaching an Open Door to say, One of those Tunnels where he used to spawn waiting for you, You could see his Two Eyes watching you from the Dark. If you approach, They quickly [ But not too fast ] sink into the Ground. This could potentially be used to hint at SCP-106.

Since in the Older Versions of the Game, After the first Hallway, You would sometimes instantly run into him.

Maybe after some hinting that he is out there, He could begin appearing as he does now.

Re: Creepy 106 messages

Posted: Wed May 01, 2013 7:55 pm
by Omniary
FireFox wrote:Possibly, When approaching an Open Door to say, One of those Tunnels where he used to spawn waiting for you, You could see his Two Eyes watching you from the Dark. If you approach, They quickly [ But not too fast ] sink into the Ground. This could potentially be used to hint at SCP-106.

Since in the Older Versions of the Game, After the first Hallway, You would sometimes instantly run into him.

Maybe after some hinting that he is out there, He could begin appearing as he does now.
It could be really creepy to see the two bright eyes in the darkness of a tunnel, then for them to disappear suddenly, accompanied by 106's laugh. It'd be pretty similar to the 'glimpse' faces in 087-B.

Re: Creepy 106 messages

Posted: Wed May 01, 2013 9:54 pm
by FireFox
Omniary wrote:
FireFox wrote:Possibly, When approaching an Open Door to say, One of those Tunnels where he used to spawn waiting for you, You could see his Two Eyes watching you from the Dark. If you approach, They quickly [ But not too fast ] sink into the Ground. This could potentially be used to hint at SCP-106.

Since in the Older Versions of the Game, After the first Hallway, You would sometimes instantly run into him.

Maybe after some hinting that he is out there, He could begin appearing as he does now.
It could be really creepy to see the two bright eyes in the darkness of a tunnel, then for them to disappear suddenly, accompanied by 106's laugh. It'd be pretty similar to the 'glimpse' faces in 087-B.
Ah, I forgot about that lol.

Very True.

Re: Creepy 106 messages

Posted: Fri May 03, 2013 9:04 am
by Glitch
I was thinking something more similar to this appearing:
Spoiler
Image
So say you were to walk into the three catwalks room to see 106 staring at you, body partially phased through the wall, a horror sound will play as he laughs moves back into the wall, leaving his corroded silhouette where he was.

Re: Creepy 106 messages

Posted: Fri May 03, 2013 11:32 am
by Destructoid
That sounds pretty sweet actually.

Re: Creepy 106 messages

Posted: Fri May 03, 2013 5:09 pm
by scpharrisee
Wow, that'd be hella creepy! As stated earlier in this thread, it would also first alert the player to 106's existence so that he/she would be even more terrified of running into him later.

Another idea: half-disintegrated corpse falls out of "black portal thingie" in the ceiling that forms right in front of you. It would show how 106 toys with his victims as well as his victims-to-be.

Re: Creepy 106 messages

Posted: Fri May 03, 2013 9:00 pm
by FireFox
scpharrisee wrote:Another idea: half-disintegrated corpse falls out of "black portal thingie" in the ceiling that forms right in front of you. It would show how 106 toys with his victims as well as his victims-to-be.
Now that sounds pretty good.

There really should be a Build Up to when SCP-106 reveals himself.

It would also help If there are any New Model Updates in the Future [ Besides the Spawning Command but It is always better to be surprised ].

When the Game was in 0.1, I was watching every single Playthrough. Hoping to get a glimpse of the Old Man.

Each Video, The Players only saw him run across the Corridor [ Hard to see ] or get killed from him by behind. That tension was great. It really helped me in believing that the Old Man is one of the more Dangerous SCPs.

Only when I started running into him after the First or Second Room, It kind of lost the effect. Especially because he kept appearing so often after a bit.

Re: Creepy 106 messages

Posted: Fri May 03, 2013 11:05 pm
by scpharrisee
Yeah, I agree. The whole reason 173 is scary from the get-go is because you visualize what he is capable of - and then he disappears. 106 should be developed in the same way (although obviously not to the same extent, as he isn't the star of CB). Just one document (minus the Radical Larry notice) and a few hallway crosses isn't enough buildup for this sadistic keter class SCP.

Re: Creepy 106 messages

Posted: Mon May 13, 2013 8:14 pm
by Soulzarath
People should look up SCP-080. I don't know about you guys but I think having the boogieman in game would be sweet. Don't tell me to post that idea in the suggestions thread, I already did a while back.