Ketercheat's Swagalicious Guide to SCP:CB
Posted: Fri May 10, 2013 3:03 am
HOLY BOG DOLLS
I am literally typing this on cocaine right now.
Now that I have your attention, a brief but necessary purview of the conundrum.
SCP:CB is a game that proves, even with a retarded engine like Blitz3D, you can still scare the bajebus out of people. However, all too often I see half-wits who have no idea what anything is. People who do not do the game justice and die like Africans on the slave trade. This handy guide will tell YOU how to be smarter than the average Lets Player (Dear god, Markiplier/Yamimash/PWEDERPEY).
1) Surviving
The statue kills you if you DON'T look at it. Dear god, why do some people not know how to mitigate this. There are people literally staring at the cockswab and not dying. Also, If you turn your back on it to run away, you deserve your fate. Read the documents also, unless you are illiterate - in which case you deserve to die.
Right around the end of the game, a Mexican cartel raids the facility and shoots everything. The MTF (Mexican Terror Force) are as of now bugged to infinity and enjoy spawning on top of each other as a pastime. I won't blame you if you disable them.
Tall guy is pretty nice. But he has a low self esteem and will deathmurder you if you look at his face. Look at the corner instead - unless you somehow got 173 in with him - then you're fucked.
Black guy is an arse. He really hates electricity, so zap him with stuff.
2) Finding Shit
The room with the talking guys who die has a bunch of important shit. If you don't go down there, you really suck at this game.
Keycards are the most important shit, so get that first. When you find a hallway with pipes, go to the door on the side and turn 90 degrees and open that door. A keycard will be there, yay! (also 173).
S-Navs are dope as shit and anyone who says otherwise is an idiot who enjoys getting lost. It only shows you the places you've been and connecting undiscovered hallways, so that's sad.
3) Getting Out
With your keycard that you should have found unless you're a dolt, go to a room marked 914. There is a machine there that will take your shit and spit out better shit. A handy guide:
Rough: Fucks shit up. Pointless.
Coarse: Fucks shit up into neat piles. Pointless.
1:1: Replaces shit with shit of equal value. It once turned a white guy into a maxican, so that's pretty funny.
Fine: Refines it like a fine wine. Get it? Fine wine? Eh.
Very Fine: INJECTS WITH COCAINE. Do not use unless extremely drunk and or high.
With your better shit, walk until you see "Gate A" (For some reason, Gate B is hard as tits to get into and has worse endings.) Leave Gate A.
HOLY SHIT, ITS A FUSTER CLUCK. The guys with guns hate you, so don't go near them. Find a door or something. Leave.
CONGRAGULETONS, YOURE WINNER
I'm going to link this to anyone who has no idea what to do. Thoughts?
I am literally typing this on cocaine right now.
Now that I have your attention, a brief but necessary purview of the conundrum.
SCP:CB is a game that proves, even with a retarded engine like Blitz3D, you can still scare the bajebus out of people. However, all too often I see half-wits who have no idea what anything is. People who do not do the game justice and die like Africans on the slave trade. This handy guide will tell YOU how to be smarter than the average Lets Player (Dear god, Markiplier/Yamimash/PWEDERPEY).
1) Surviving
The statue kills you if you DON'T look at it. Dear god, why do some people not know how to mitigate this. There are people literally staring at the cockswab and not dying. Also, If you turn your back on it to run away, you deserve your fate. Read the documents also, unless you are illiterate - in which case you deserve to die.
Right around the end of the game, a Mexican cartel raids the facility and shoots everything. The MTF (Mexican Terror Force) are as of now bugged to infinity and enjoy spawning on top of each other as a pastime. I won't blame you if you disable them.
Tall guy is pretty nice. But he has a low self esteem and will deathmurder you if you look at his face. Look at the corner instead - unless you somehow got 173 in with him - then you're fucked.
Black guy is an arse. He really hates electricity, so zap him with stuff.
2) Finding Shit
The room with the talking guys who die has a bunch of important shit. If you don't go down there, you really suck at this game.
Keycards are the most important shit, so get that first. When you find a hallway with pipes, go to the door on the side and turn 90 degrees and open that door. A keycard will be there, yay! (also 173).
S-Navs are dope as shit and anyone who says otherwise is an idiot who enjoys getting lost. It only shows you the places you've been and connecting undiscovered hallways, so that's sad.
3) Getting Out
With your keycard that you should have found unless you're a dolt, go to a room marked 914. There is a machine there that will take your shit and spit out better shit. A handy guide:
Rough: Fucks shit up. Pointless.
Coarse: Fucks shit up into neat piles. Pointless.
1:1: Replaces shit with shit of equal value. It once turned a white guy into a maxican, so that's pretty funny.
Fine: Refines it like a fine wine. Get it? Fine wine? Eh.
Very Fine: INJECTS WITH COCAINE. Do not use unless extremely drunk and or high.
With your better shit, walk until you see "Gate A" (For some reason, Gate B is hard as tits to get into and has worse endings.) Leave Gate A.
HOLY SHIT, ITS A FUSTER CLUCK. The guys with guns hate you, so don't go near them. Find a door or something. Leave.
CONGRAGULETONS, YOURE WINNER
I'm going to link this to anyone who has no idea what to do. Thoughts?