SCP 513 wrote:spartan322 wrote:SCP 513 wrote:
Just had an idea back later. Maybe when player gets too closer the cowbell itself starts to ring. Upon containment breach, the cowbell‘s hanger was severely damaged by an accident or by an powerful roaming SCP, like: 682 or 076. For that note, when the player leaves the chamber, the cowbell starts fall off of it's hanging and rings. If that‘s too unfair, then take the cowbell in your inventory and decide it to keep it or ring it.
Why would you ring it if you knew what it did?
We just said this, allowing the player to choose is BAD for horror. Why would the player choose to have extra scares?
Even if it is just entering the chamber, he could avoid that. So it is letting the player choose.
Ugh... Don't have any ideas...
EDIT: I have this idea, though... 513-1 appears. If the player looks too long to 513-1, it slowly drains his sanity and has a small cutscene: Class D walks, encounters another 513-1 glimpse and commits suicide. Thoughts?
I know that post was made 14 days ago, but I actually like that idea, and I would hate if it became buried deep in the forums. It's an interesting way of making 513 and 513-1 lethal and an actual obstacle to the player. Also, maybe the player could pick it up, and it would ring once the player starts running.
I'm not sure how to take control away from the player to make D-9341 pick it up without also keeping it canon, but maybe D-9341 could be overwhelmed with curiosity about how a simple bell could be dangerous. Of course, this would also involve going into 513's chamber, so that probably wouldn't work, either.
On a related note, 372 only stalks the player if it goes into its chamber. Instead, maybe we could have it roaming around the facility. By roaming, I mean randomly spawning near the player, of course. In one of 372's tests, it bit a D-Class' arm (Can't remember whether he bled out, but I do remember he was bleeding pretty badly), so if the player sees it and looks around too much trying to find it, 372 could try to bite him. It would be similar to getting shot, and the player would bleed out if he doesn't find and use a medkit in time.
TL;DR: Scriped scene where D-9341 picks up 513 (Probably won't work since 513 has no memetic attraction effects), make 372 lethal and spawn randomly.
Edit: Maybe 513 could randomly ring on the intercom, and to explain this, there could be a microphone in one of the offices (Most likely Dr. Maynard's since the monitor implies he had something to do with the breach) with 513 and a pair of earmuffs next to it.