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Re: SCP-914, the hazmat suit and SCP-500

Posted: Wed May 29, 2013 9:39 am
by SCP-500
106phobia wrote:This is a game. Not an actual story on the Foundation website. Certain minor details can be forsaken for gameplay as long as it doesn't completely deviate from the original source. And I think 427 would make an awesome SCP for this game. It can heal you, but using for too long/too often will cause you to become a horrible blob monster, which could result in a game over scene of the MTF gunning your blobby ass down.

Though it is a good idea to morph the pill into other things on other settings. Like a Russian roulette pill. XD
Oh, i thought they had to follow the article.

427 would be an interesting addition.

What if the Roulette pill had good and bad effects

Along with the bad effects mentioned in my first post

Good
-Blink gauge depletes slower
-More stamina
-Faster walking speed
-Extended resistance to bullets, not invincible, but can take more shots before being injured.

Re: SCP-914, the hazmat suit and SCP-500

Posted: Wed Jun 05, 2013 1:37 am
by LukeDude759
I just had an idea: What if you could COMBINE items with 914? For example: Eye drops + gas mask + very fine = infinite stamina and slower blink meter when wearing it. Document + key card + 1:1 = Code for a random door. SCP-500 + first aid kit + very fine = temporary invincibility. I don't know about the last one, but I personally like the first two.

Edit: Also, regarding 500: Since no one has an idea for coarse, it could turn it into a cyanide tablet. Just to mess with new/curious players, like a battery on very fine. Rough will obviously disintegrate it, and 1:1 will make it a normal pill.

Edit: Also, from the 914 test log in the sandbox:
It seems the refining is based upon the intention of the user.
Basically, the chance of getting a Mastercard over an omni card should be significantly reduced. I think this quote could also help with ideas for refinements of SCP-500 and items added to the game in the future.

Re: SCP-914, the hazmat suit and SCP-500

Posted: Wed Jun 05, 2013 2:01 am
by Ketercheat
LukeDude759 wrote:
Edit: Also, regarding 500: Since no one has an idea for coarse, it could turn it into a cyanide tablet. Just to mess with new/curious players, like a battery on very fine. Rough will obviously disintegrate it, and 1:1 will make it a normal pill.
Coarse doesn't make the item worse. It only seperates the item into neat piles.

Re: SCP-914, the hazmat suit and SCP-500

Posted: Wed Jun 12, 2013 7:46 am
by mrpeanut188
Roulette?
Image
If you shot yourself in the head with the pill as a shotgun-shell slug, would it heal you?

Re: SCP-914, the hazmat suit and SCP-500

Posted: Wed Jun 12, 2013 9:27 pm
by JeefBerky
mrpeanut188 wrote:Roulette?
Image
If you shot yourself in the head with the pill as a shotgun-shell slug, would it heal you?


I'm pretty sure the pill would just blast through your head at extremely high speeds, probably causing brain damage or killing you.

If you shot it in your mouth, technically you would swallow it and it could heal you, or just destroy your lower instestines and kill you violently.

This is fun!

Re: SCP-914, the hazmat suit and SCP-500

Posted: Fri Jun 14, 2013 6:09 am
by scpharrisee
Does the hazmat suit have any real purpose as of right now? I offered this suggestion a while back, there should be some "laboratory" or something where there is an 008 or some other kind of contamination and passing through would REQUIRE the hazmat suit :P