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Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Wed Mar 12, 2014 9:32 pm
by Adam Novagen
Older episodes:
Spoiler
[youtube]/watch?v=vw4_N4gCJz4[/youtube]
[youtube]/watch?v=2xUG4G8fdqw[/youtube]

By the way guys, if my episode updates start feeling too spammy, don't hesitate to tell me; I don't want to overstay my welcome.

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 12:56 am
by Brunou8
Please don't triple post, there's an edit button.

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 1:24 am
by Irontaco
I merged your triple post, i feel you should maybe just leave the link to your channel here instead of updating with every episode, at least in my opinion.

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 1:51 pm
by Adam Novagen
Ah, it all needs to go in a single post? Alright, can do; sorry about that.

Here's a thought: if I make one new post per week containing all of that week's episodes in a spoiler tag, would that be acceptable?

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 4:15 pm
by Brunou8
Adam Novagen wrote:Here's a thought: if I make one new post per week containing all of that week's episodes in a spoiler tag, would that be acceptable?
I don't think so.

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 4:50 pm
by Omniary
I think it's fine as opposed to posting each episode in a separate post.

On a side note, I enjoyed your playthrough! A tip of advice, disable bump mapping as it's currently bugged in the game from what I can tell in your videos. That's why some textures have a strange look to them.

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Sun Mar 16, 2014 8:45 pm
by Adam Novagen
Omniary wrote:I think it's fine as opposed to posting each episode in a separate post.

On a side note, I enjoyed your playthrough! A tip of advice, disable bump mapping as it's currently bugged in the game from what I can tell in your videos. That's why some textures have a strange look to them.
I'll likely do the weekly, then. As a bonus, I'm taking this week off to deal with some life stuff so there'll be extra time for the thread to cool off after my recent unintentional spam.

I think I'll leave the bump mapping on, personally. It does certainly look peculiar in places, but overall it's more visually interesting than without. Glad to hear you liked the video, though; I've been at this (let's plays, that is) for almost a year now and am starting to develop "small fish depression." It's nice to have feedback like that. :D

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Tue Mar 18, 2014 3:18 pm
by Serimah
Well, I had my little 1 on 1 with Larry earlier. But even after all these months I still can't get over the fact that he tells me to [LOKI]KNEEEEEEEEEEEEL.[/Loki]


[youtube]mGrgAEPp-RA[/youtube]

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Tue Mar 18, 2014 11:05 pm
by Zarkir
Hi guys, I'm new to Youtube, but I wanted to do SCP Containment Breach as part of my beginning and this is the first episode! Any criticism that's constructive helps and I hope people enjoy! [youtube]fAUSI2v6oAM[/youtube]

Re: SCP Containment Breach - Videos, Screenshots, Art

Posted: Thu Mar 20, 2014 3:59 pm
by mrpeanut188
@Zakir
Record the intro for those who don't know the game can see how it starts.
How are you recording the game, the 'camera' seems to be moving rapidly, and I cannot see the HUD. You should use a screen-recorder like Fraps, although FRAPS isn't free so you might have to find an alternative if you are unwilling to spend the cash.
You seem to be speeding through the game really fast. Try and slow down a bit, it's hard to see what's happening.
There is a brightness variable in the options.ini, you might want to turn it up a little so that you can see things and don't have to hug the walls.
Inventory: Drag Battery onto Navigator to combine the two. Until you upgrade it, you can only see the map of visited places. And it may or may not be bugged on your playthough.

Cheers!