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CWM Files real purpose!

Posted: Sat Jun 15, 2013 6:45 am
by sonicmariofan23
Soo I was looking around the Menu.bb file in the source code, I found something very interesting, see it by yourself

Code: Select all

	If SelectedLoadingScreen\title = "CWM" Then
			
			If Not shortloading Then 
				If firstloop Then 
					If percent = 0 Then
						TempSound = LoadSound("SFX\cwm1.cwm")
						PlaySound TempSound
					ElseIf percent = 100
						TempSound = LoadSound("SFX\cwm2.cwm")
						PlaySound TempSound
That means, if the loading screen if the Dream Man one, the CWM sounds are supossed to play
also, a new CWM dialog for the loading screens is found:
Spoiler
Look at my frien in the eyes if you adress him, isnt that the gentleman way?
So tell me what you think about this

Re: CWM Files real purpose!

Posted: Sat Jun 15, 2013 6:47 am
by Nemet Robert
Well, that's something I had no idea about. When the dream guy popped up, he started speaking, and I had no idea what the hell I was hearing back there.

And I never saw that new dialog for the loading screens. Except the massive letters jolting everywhere.

Re: CWM Files real purpose!

Posted: Sat Jun 15, 2013 7:01 am
by sonicmariofan23
Nemet Robert wrote:...And I never saw that new dialog for the loading screens. Except the massive letters jolting everywhere.
Well, his dialogs are chosen randomly, but he actually has readable phrases, these are from .7.3
Spoiler
"A very fine radio might prove to be useful"
"ThIS PLaCE WiLL BUrN"
"You can't control it"
"eof9nsd3jue4iwe1fgj"
"YOU NEED TO TRUST IT"
"Look my friend in the eye when you address him, isn't that the way of the gentleman?"
"???____??_???__????n?"
"???????????"

Re: CWM Files real purpose!

Posted: Sat Jun 15, 2013 7:47 am
by scpharrisee
Hooo my got. That sixth one was from an excerpt of a dialogue idea I had a while back as part of a 990 intro :shock:

Re: CWM Files real purpose!

Posted: Sat Jun 15, 2013 1:15 pm
by sonicmariofan23
I also Noticed, but guess you didnt expected it to be added that way. I also expected a new event :'(

Re: CWM Files real purpose!

Posted: Sat Jun 15, 2013 2:32 pm
by mrslig100
Thats it!?
You didnt even pick the good parts!
I have gotta find my 3D model drive!

Re: CWM Files real purpose!

Posted: Sun Jun 16, 2013 8:54 am
by Regalis
mrslig100 wrote:Thats it!?
You didnt even pick the good parts!
I have gotta find my 3D model drive!
This was just a small last minute addition I decided to make after hearing TheVolgun's recordings, it doesn't mean that I couldn't add a more extensive SCP-990 scene at some point. ;)

Re: CWM Files real purpose!

Posted: Sun Jun 16, 2013 6:23 pm
by Soulzarath
v.0.7.3 is out? Damn I've been gone a while haven't I....

Re: CWM Files real purpose!

Posted: Mon Jun 17, 2013 2:20 am
by Destructoid
Juicy wrote:
Regalis wrote:
mrslig100 wrote:Thats it!?
You didnt even pick the good parts!
I have gotta find my 3D model drive!
This was just a small last minute addition I decided to make after hearing TheVolgun's recordings, it doesn't mean that I couldn't add a more extensive SCP-990 scene at some point. ;)
That voice acting is too good to be ignored :D
A dream scene would be awesome, and environment, 990 model and elaborate nuclear explosion skybox and Volgun's voice would be all that's needed.

Re: CWM Files real purpose!

Posted: Mon Jun 17, 2013 3:57 pm
by Glitch
Honestly, I don't really want to see 990, he's fine in the loading screen, but having him as an in-game cinematic...It implies there is something special about D-9341. I find it hard to explain, if the character you play was someone with some great destiny with world changing consequences or something, 990 would work well, but instead you just play as an ordinary Class-D who got lucky during an ordinary Containment breach, D-9341 has no greater destiny and having 990 in there would just be plain cheesey.