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Re: Call for a new game engine

Posted: Wed Jun 19, 2013 10:08 am
by Trialtrex21
InnocentSam wrote:Regalis has made it clear that he chose Blitz3D because that's the engine he's comfortable with. Yes it's ancient, and does not support some newer features like... lights.

But the fact he's comfortable with it means more frequent updates. Besides, there's no real problem with the current engine. The only reason everyone is experiencing "Memory access violation" is because you're running Win 7/Vista with UAC on.
Well if he was to try and make his own engine, he would be both familiar with it and be able to modify it any way he desired.

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 10:20 am
by TheRooster09
I would say either Unity or UDK, but like others have said it's really up to Regalis.

I'm kind of leaning towards UDK because then he could ask the guys working on Site 37 to help with his project, not only that but they may share the assets they've made as well which would give this game a huge leap forward. Not only do they have rooms but they have SCP already made as well 8)

Another reason I choose these is because they both supposedly support the Oculus Rift. Can you guys imagine this game while using Oculus :shock: Seriously, just let that idea sink in for a moment.

Here is some of the potential that the game could have using UDK
https://www.youtube.com/watch?v=Rg2TxZq1rvA

and

https://www.youtube.com/watch?v=vlFnn2F5xVo

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 12:00 pm
by Léonard
InnocentSam wrote:Regalis has made it clear that he chose Blitz3D because that's the engine he's comfortable with. Yes it's ancient, and does not support some newer features like... lights.

But the fact he's comfortable with it means more frequent updates. Besides, there's no real problem with the current engine. The only reason everyone is experiencing "Memory access violation" is because you're running Win 7/Vista with UAC on
Who said Regalis should rush ? I don't care if we have less update I think that idea of a new engine is really nice and I agree as someone said, the current engine create so many limits. I mean we would be able to do so much with a good engine.

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 1:42 pm
by hug0905
Mirocaine wrote:Greetings fellow forumer's

As you all know I'm back, I have a new PC (albeit the bad news being it's a Mac OS -> meaning I can't personally play SCP:CB anymore without bootcamp & Windows 7) also another reason I'd like to add below to the topic.
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I feel that CB being 1 year old now, should move to a new game Engine suitable for better graphical rendering and flexibility. The game itself is a great idea as a randomly-generated modular Survival Horror, based on the Creepypasta SCP Foundation articles and universe. Yet still being confined to the low-end Blitz3d/BlitzMAX engine is holding back a lot of potentially more quality.

Answer42 has been working on a "Custom Built" C++ engine for SCP:CB, however it's taking a seemingly considerable amount of time, as no doubt most of us as Students (and those confined to mandatory military service) are busy with classes and other life projects.

That's why I would like to seriously suggest the entire forum (especially Senior Members and developers), as a Senate, look at picking a new engine soon.

Here I'd like to bring up a few points as to my opinion:

1). Video games right now are entering the "Next-Gen" with the PS4, Wii U and Xbox One. Company's have revved up new titles at they're announcement at just this years E3 2013, and there should be plenty more surprises in store next year at they're release.

2). Blitz3D is not compatible with a lot of OS's. Even on windows, it can be found that crashing/rendering errors are quite common.

3). With every more consecutive update to SCP:CB on Blitz3d, it just cements it more & more into the Blitz3d engine.

4). Another big example I'd like to cite is Titanfall's development team's quote on Engine choice. The developers chose not to create a 'Custom Engine' for the game, mainly because it would "Take too much time." They instead decided to use Valve's source engine and it still looks pretty damn good. If a AAA development team says it would take too long to make a custom engine, how could it go for SCP:CB?

5). As well, the developers of the SCP Game Site 37 are utilizing UDK engine with impressive results already so early in development.

I'd really like to do something or at least even plan something out right now. Dont gawk at the post, leave a comment/opinion please.
Mircocaine, you know you could just use a virtual machine and install windows 7 from there, the virtual machine i recommend is vmware fusion (recommended for mac users) or virtualbox (my favorite virtual machine).
EDIT: here is a tutorial how to use vmware fusion

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 1:43 pm
by Juicy
I think that it needs another engine; imagine this game to be playable on MAC OS (even on Linux), with working bump mapping, less crashes, complex AI...

And I know that Blitz3D is simpler to work with, but it takes away a lot of things that would dramatically improve the game.

Edit: a virtual machine can be a pain in the ass if you don't have enough RAM :)

Re: The Greatest Idea EVER

Posted: Wed Jun 19, 2013 2:47 pm
by UnknownGlaze
It's a great idea, because it would ramp up the graphics, which would make it better. The animations could be smoother, and the models could be more realistic. I vote for a new engine, and I vote for UDK, because... well, everything about it is good. That's all I have to say. I'm not really talkative.

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 2:55 pm
by lololord
New Engine seems gud

*dances nekkid with serimah*

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 3:16 pm
by InnocentSam
What if I told you all that better engines mean a lot more work? You say that new engines "smooth out animations" and make "better graphics", but it doesn't just happen. It requires extra effort. As such, I'd rather have SCPCB on Blitz3D "finished" so that Regalis can work on porting it to a new engine while we're not waiting for him to bugfix or add new things in.

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 3:52 pm
by Steelpoint
Even though Regalis has stated a long time ago that he was against an engine change, I see no reason to bring up this discussion as their are pros and cons to a new engine.

Re: Call for a new game engine

Posted: Wed Jun 19, 2013 4:22 pm
by Juicy
InnocentSam wrote:What if I told you all that better engines mean a lot more work? You say that new engines "smooth out animations" and make "better graphics", but it doesn't just happen. It requires extra effort. As such, I'd rather have SCPCB on Blitz3D "finished" so that Regalis can work on porting it to a new engine while we're not waiting for him to bugfix or add new things in.
But then everybody will finish the game with the old engine and the new version will fall into oblivion