Well technically, this is just a remake, so they can add what they please unless it ruins the horror experience or is SCP canon-breaking.
So, if they truly want to, they can add Multiplayer. And it's much easier to do on Unity than Blitz anyhow.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#92True, but in my opinion they better not add multiplayer.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#93It's really their choice as I said. If they do, I won't have a problem. If not, same thing. I'll be fine with either choice. But an actual multiplayer script in Unity is hard enough as it is.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#94Like I said, in my opinion.
But I wouldn't really have a problem if they did add it.
Now lets stop talking about this.
But I wouldn't really have a problem if they did add it.
Now lets stop talking about this.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#95I was gonna change the subject anyhow.
So, how's development going for this port?
So, how's development going for this port?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#96Yeah, I'd advise against Multiplayer, but I'm not a fan of multiplayer in any survival horror game.
Will this port work on Mac?
Will this port work on Mac?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#97Yes, Unitys mac support is much higher then b3d's. (b3d's is almost impossible actually)Dr. Maruss wrote:Yeah, I'd advise against Multiplayer, but I'm not a fan of multiplayer in any survival horror game.
Will this port work on Mac?
Same thing with Lunix.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#98Chris has given up on this project....
I may be working on what we have in my spare time.
I may be working on what we have in my spare time.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#99That sucks. I really wanted to see this completed sooner.Capy wrote:Chris has given up on this project....
I may be working on what we have in my spare time.
How often are you able to work on this?
I'LL GO NIGHTMARE MOON ON YOUR ASS!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#100Whenever I have free time, which will probably be on weekends or towards the end of this year.Princess Luna wrote:That sucks. I really wanted to see this completed sooner.Capy wrote:Chris has given up on this project....
I may be working on what we have in my spare time.
How often are you able to work on this?
Anyone is welcome to help, this entire game was made with the help of a lot of people.