Actually, that should be in every game that is RiFtInG compatible(of-course it also needs to be first-person). Minecraft, Amnesia, All the hundreds of fucking slender games, etc.Omniary wrote:I could see OR working VERY well with the eye mechanics of CB. Only if there could be some way to detect blinking, then you'd have full immersion for CB.Regalis wrote:Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB. The only problem I might run into is making the program receive the head tracking data from OR, but I'm pretty confident that it can be done with DLLs for example.Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Re: Importing CB into Unity!. (PROJECT - ACTIVE)
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Last edited by Cridone on Mon Jul 01, 2013 3:45 pm, edited 1 time in total.