Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#114
If anyone is any good at texturing and is prepared to texture every room in the game, please PM me.
I have managed to port most of the models into unity with working textures, however the rooms had 3dws light maps which screwed up the textures so I need to re texture every room myself.
I haven't got round to animations yet, but I doubt the current ones will work.
If you would like to help in any way, just leave a post here or PM me.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#115
chris0matic wrote:I quit because everyone who was originally helping kinda just vanished or quit. And I couldnt get everything done nor be able to manage the game on my own, so I gave up and gave capy the project.
I thought it was only you and Micro working on it :? What problems did you run into that made you want to quit? I was seriously thinking about trying to port it over to Unity as well but I'm still learning stuff about the engine.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#117
I feel like working on it recently. Just what's throwing me off from any confidence is the programming. Random room generation, NPC AI, etc. A lot of scripts we could use are pre-made for use (such as physics). It's still a lot of work. I think every room would need to be rebuilt from scratch and then turned into a prefab. I'll take a gander at trying the project from scratch soon when I finish another small project..

Of course, no ones getting paid, It's a free game and always will be - a side project.