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Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sat Nov 16, 2013 10:40 pm
by Cridone
Don't get your hopes up, Chris gave up and Capy is just making it in his spare time.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sun Nov 17, 2013 5:51 am
by chris0matic
I quit because everyone who was originally helping kinda just vanished or quit. And I couldnt get everything done nor be able to manage the game on my own, so I gave up and gave capy the project.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sun Nov 17, 2013 6:04 am
by Cridone
I might try porting the game to engine.

Not gonna' say what engine.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sun Nov 17, 2013 12:23 pm
by Capy
If anyone is any good at texturing and is prepared to texture every room in the game, please PM me.
I have managed to port most of the models into unity with working textures, however the rooms had 3dws light maps which screwed up the textures so I need to re texture every room myself.
I haven't got round to animations yet, but I doubt the current ones will work.
If you would like to help in any way, just leave a post here or PM me.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Mon Nov 18, 2013 9:29 am
by TheRooster09
chris0matic wrote:I quit because everyone who was originally helping kinda just vanished or quit. And I couldnt get everything done nor be able to manage the game on my own, so I gave up and gave capy the project.
I thought it was only you and Micro working on it :? What problems did you run into that made you want to quit? I was seriously thinking about trying to port it over to Unity as well but I'm still learning stuff about the engine.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Nov 19, 2013 9:46 am
by TheHoongs
I can help on modelling/rooms design :D

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Nov 19, 2013 7:58 pm
by Mirocaine
I feel like working on it recently. Just what's throwing me off from any confidence is the programming. Random room generation, NPC AI, etc. A lot of scripts we could use are pre-made for use (such as physics). It's still a lot of work. I think every room would need to be rebuilt from scratch and then turned into a prefab. I'll take a gander at trying the project from scratch soon when I finish another small project..

Of course, no ones getting paid, It's a free game and always will be - a side project.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Nov 19, 2013 11:30 pm
by Cridone
Regalis said in a old thread that CB isn't just free because CC.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Wed Nov 20, 2013 8:55 pm
by Juicy
Cridone wrote:Regalis said in a old thread that CB isn't just free because CC.

wut

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Wed Nov 20, 2013 10:55 pm
by Brunou8
Juicy wrote:
Cridone wrote:Regalis said in a old thread that CB isn't just free because CC.

wut
Yes, something about lent content if I'm not wrong.