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Re: Importing CB into Unity!. (PROJECT - ACTIVE)

Posted: Wed Jun 26, 2013 8:29 pm
by Cridone
Omniary wrote:
Regalis wrote:
Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB. :) The only problem I might run into is making the program receive the head tracking data from OR, but I'm pretty confident that it can be done with DLLs for example.
I could see OR working VERY well with the eye mechanics of CB. Only if there could be some way to detect blinking, then you'd have full immersion for CB.
Actually, that should be in every game that is RiFtInG compatible(of-course it also needs to be first-person). Minecraft, Amnesia, All the hundreds of fucking slender games, etc. :D

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Wed Jun 26, 2013 9:10 pm
by Berkin
Best of luck with the project! If you need ambiance loops or other audio, I will happily provide.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Wed Jun 26, 2013 9:20 pm
by chris0matic
Berkin wrote:Best of luck with the project! If you need ambiance loops or other audio, I will happily provide.
Thanks! We are currently going to use all the audio from CB, But if we need someone to do audio we will surely ask you!

Re: Importing CB into Unity!. (PROJECT - ACTIVE)

Posted: Wed Jun 26, 2013 11:40 pm
by Destructoid
Regalis wrote:
Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB. :) The only problem I might run into is making the program receive the head tracking data from OR, but I'm pretty confident that it can be done with DLLs for example.
Lucky, you got the Oculus. Report in on how awesome it is when you get it!

Re: Importing CB into Unity!. (PROJECT - ACTIVE)

Posted: Fri Jun 28, 2013 5:16 pm
by LukeDude759
Sparks wrote:Gonna apply some thread glue to this convertion thread too, to see what makes progress the most, between this one and the c++ one.

About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
I'm interested to see if it would work in third person games or if it would just be utterly disorienting. I really hope it's the first one.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Fri Jun 28, 2013 5:23 pm
by Mirocaine
Alright so update time --

We're working on syncing our Unity project right now to each Dev, we've imported all the GFX & SFX files from CB; Now we have to start converting Meshes from .B3D -> .FBX and other compatible formats. (Sadly I can't do it myself because no such converter programs are Mac-OS compatible..)

Another problem is importing the map mesh rooms/pieces. Since we can't save the texture coordinates to each piece in the room, it means we might have to remake every single room in the game entirely. This also includes the Hud, Player control, AI, random events, etc..

So it looks like it's going to be a long haul with no shortcuts, no Refactoring of code either. But it seems feasible.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Fri Jun 28, 2013 6:26 pm
by FishNachoz
chris0matic wrote: ...THE GAME IS OFFICIALLY GOING TO BE OCULUS RIFT COMPATIBLE.
I don't plan on getting the oculus, it would be kind of awkward after noticing someone was watching you shit your pants through the doorway.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Sat Jun 29, 2013 4:41 pm
by lucasxD
hey guys, What about the randomly generated map, it is possible in unity engine and blink meter and all events in game?

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sun Jun 30, 2013 10:43 pm
by chris0matic
Bump for Update video..

[youtube]?v=nIZF5mnC_qc[/youtube]

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (UPDATE 6/2

Posted: Mon Jul 01, 2013 1:20 am
by Juicy
lucasxD wrote:hey guys, What about the randomly generated map, it is possible in unity engine and blink meter and all events in game?
Yes