Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Tue Jul 02, 2013 4:10 am
Swagalicious.Mirocaine wrote:Random new screenshot:
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https://undertowgames.com/forum/
Swagalicious.Mirocaine wrote:Random new screenshot:
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Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
What says Regalis would use Unity? I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?InnocentSam wrote:Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
Because he said that he'd like to switch to a new engine but doesn't want the effort involved. If someone's already ported it, he said he'd switch.mrpeanut188 wrote:What says Regalis would use Unity? I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?InnocentSam wrote:Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
Oh You!InnocentSam wrote:I love you people![]()
Very, very much looking forward to this.