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Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Sun Jul 07, 2013 5:14 am
by LukeDude759
Mirocaine wrote:Random new screenshot:
Dynamic lighting and shadows? In an SCP game? Tell me it's not too good to be true!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Sun Jul 07, 2013 8:03 pm
by mrpeanut188
InnocentSam wrote:mrpeanut188 wrote: I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?
Because he said that he'd like to switch to a new engine but doesn't want the effort involved. If someone's already ported it, he said he'd switch.
Yes, I cannot wait for the C++ port to be completed then.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Tue Jul 09, 2013 7:28 pm
by SCP-049
You need to make a tutorial on how to make a script like the one that 173 uses!

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Wed Jul 10, 2013 3:34 pm
by Mirocaine
Project is on freeze for a bit while I finish up some models for SCP:CB and some other people. (But don't worry it's still far from dead).
mrpeanut188 wrote:Yes, I cannot wait for the C++ port to be completed then.
Yeah I'll always be in favor of a custom engine personally (If it's workable..) using Unity to create a conversion for SCP:CB is good practice for me as well personally. The hardest part I can think of is random generation between interconnected rooms, but we're working on it.
SCP-049 wrote:You need to make a tutorial on how to make a script like the one that 173 uses!

All credit goes to the most talented worker of the team,
Risingstar64 
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Wed Jul 10, 2013 5:11 pm
by Night
Mirocaine wrote:Random new screenshot:
Awesome! Can't wait to see more.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Tue Jul 16, 2013 9:57 pm
by Noa3
Hi chris0matic
this is my first post here and sry for my bad english, i am German
I love SCP and would like to mix a kind of remake with self-cration, so I work in unity just like you
I myself am still pretty much at the beginning and work just 2 weeks off, but maybe we can help each other.
my strong sides are texturing and scripting.
currently I'm working on creating worlds and maybe you could use this.
Good luck and keep progress
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Mon Jul 22, 2013 1:58 pm
by Noa3
here a little update from my game,
i have make today the first room and some scripts are finisch.
i think i make next the doors and then SCP-173 withe a intresting behaivor.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Tue Jul 23, 2013 8:42 pm
by baselsayeh
That Will be more scarier
And i think unity is the best engine for light games like slender - scp 087 for android
and does it will released in android?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Wed Jul 24, 2013 8:28 pm
by XenuLies
I'm not too sure about how this lighting works, the walls just look like they've been spray-painted silver. Concrete shouldn't be so reflective.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
Posted: Mon Jul 29, 2013 12:38 am
by Yaos
I think the texture is too small, too!
Otherwise, looks promising