Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#64
Noa3 wrote:
Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
i know what you mean :/
but the main project give no replay and i think this is cancelt :(

i need Some help with the moddels for the SCP´s
I know, you make you're own conversion, then you and the conversion team can put both conversions together.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#65
Noa3 wrote:
Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
i know what you mean :/
but the main project give no replay and i think this is cancelt :(

i need Some help with the moddels for the SCP´s
You should send a private message to Mirocaine
Don't put the gas away yet...

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#68
chris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. :D
Nice :)
lets work together :P
(i port my version to ouya and oculus)

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

#69
Noa3 wrote:
chris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. :D
Nice :)
lets work together :P
(i port my version to ouya and oculus)
Im not working with you, you cant just force your way in, we got enough people.
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