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Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Mon Jul 29, 2013 6:37 pm
by Noa3
XenuLies wrote:
Noa3 wrote:
https://dl.dropboxusercontent.com/u/550 ... tRoom1.jpg


I'm not too sure about how this lighting works, the walls just look like they've been spray-painted silver. Concrete shouldn't be so reflective.
ok i work on this :)

thx for help :D
i try work a lot on this this week and will show a Pre-build alpha for tech demo

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Jul 30, 2013 2:14 am
by Juicy
You guys should work together, 9549887152315647879 different conversions isn't a good idea

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Jul 30, 2013 6:41 pm
by Noa3
Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
i know what you mean :/
but the main project give no replay and i think this is cancelt :(

i need Some help with the moddels for the SCP´s

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Jul 30, 2013 6:47 pm
by Cridone
Noa3 wrote:
Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
i know what you mean :/
but the main project give no replay and i think this is cancelt :(

i need Some help with the moddels for the SCP´s
I know, you make you're own conversion, then you and the conversion team can put both conversions together.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Tue Jul 30, 2013 9:27 pm
by Juicy
Noa3 wrote:
Juicy wrote:You guys should work together, 9549887152315647879 different conversions isn't a good idea
i know what you mean :/
but the main project give no replay and i think this is cancelt :(

i need Some help with the moddels for the SCP´s
You should send a private message to Mirocaine

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Fri Aug 02, 2013 8:45 pm
by chris0matic
Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. :D

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Fri Aug 02, 2013 11:56 pm
by Cridone
:) Thats great, On a unrelated note, what happend to the C++ conversion?

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sat Aug 03, 2013 9:36 am
by Noa3
chris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. :D
Nice :)
lets work together :P
(i port my version to ouya and oculus)

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sat Aug 03, 2013 5:42 pm
by chris0matic
Noa3 wrote:
chris0matic wrote:Guys, the project is NOT dead. We are just staying quiet, mirocaine has been busy for the past months, but soon both of us are getting ready to start doing more work, plus I'm getting better at modeling. :D
Nice :)
lets work together :P
(i port my version to ouya and oculus)
Im not working with you, you cant just force your way in, we got enough people.

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Posted: Sat Aug 03, 2013 8:00 pm
by Noa3
it was not even meant evil.
so i open a new threat and going here out for you :)