Noa3, I think you should make your own con-version. Since I'm interested on your take of a con-version.Noa3 wrote:it was not even meant evil.
so i open a new threat and going here out for you
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#72Just an update, I have managed to convert all npcs into .FBX along with working textures and normal mapping. All of the models have been tested in unity and they all look the same as the actual game, and some such as SCP-173 look even better in my opinion due to unity's 'superior' lighting. I have no idea on what state the animations are in, but I doubt they are working.
I am going to try converting all of the map models today. I tried a couple of rooms last night, and I don't think the textures are going to work.
I am also going I start scripting some simple game mechanics, such as blinking and sprint. This will be done in C#. If I have time, I will muck around with the animations, but if I have to do anything involving creating new animations, I'm afraid I probably won't do that as my animating skills are awful. Also, I may try to figure out the logic of a random room generator.
High hopes
I am going to try converting all of the map models today. I tried a couple of rooms last night, and I don't think the textures are going to work.
I am also going I start scripting some simple game mechanics, such as blinking and sprint. This will be done in C#. If I have time, I will muck around with the animations, but if I have to do anything involving creating new animations, I'm afraid I probably won't do that as my animating skills are awful. Also, I may try to figure out the logic of a random room generator.
High hopes
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#73Just asking, I hear that so many times: Isn't C# dead?Capy wrote:This will be done in C#
DON'T SHOOT! LET THEM BURN!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#74No, C# is Microsoft's little pet OOP language. It is very much alive. In the past few years, Unity have been adding more C# support.garbo wrote:Just asking, I hear that so many times: Isn't C# dead?Capy wrote:This will be done in C#
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#75For some reason the map models have that wierd model height map thing applied to them.Capy wrote: I tried a couple of rooms last night, and I don't think the textures are going to work.
Download 3DWS and ask Regalis for the files, then you can just export the maps as regular models, and they will work fine.
I'd do it, but I'm not sure when my comp with the files is gonna be fixed.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#76Are you saying that Regalis gave you the original models for the rooms?mrpeanut188 wrote:For some reason the map models have that wierd model height map thing applied to them.Capy wrote: I tried a couple of rooms last night, and I don't think the textures are going to work.
Download 3DWS and ask Regalis for the files, then you can just export the maps as regular models, and they will work fine.
I'd do it, but I'm not sure when my comp with the files is gonna be fixed.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#77Maybe this question has been answered before, but I want to know, has expressed interest any videogame company in SCP: Containment Breach? just asking, thank you.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#78Well, Regalis is never giving the game to anyone anytime soon.Brunou8 wrote:Maybe this question has been answered before, but I want to know, has expressed interest any videogame company in SCP: Containment Breach? just asking, thank you.
But him making his own company would be c00l!o
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#79I took the liberty of watching the new video. It looks very nice. Graphics are pretty good, textures on 173 are great.
It's better to burn out than to fade away.
- Neil Young
- Neil Young
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#80For use to the game only. Just ask him yourself, I would rather avoid a problem, and I cannot access those files anyhow, the HDD with them is inside another comp.Capy wrote:Are you saying that Regalis gave you the original models for the rooms?mrpeanut188 wrote:For some reason the map models have that wierd model height map thing applied to them.Capy wrote: I tried a couple of rooms last night, and I don't think the textures are going to work.
Download 3DWS and ask Regalis for the files, then you can just export the maps as regular models, and they will work fine.
I'd do it, but I'm not sure when my comp with the files is gonna be fixed.